Start 3.2.1
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3008b3c..5c8bb1f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -12,7 +12,7 @@
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "2")
-set(GLFW_VERSION_PATCH "0")
+set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
diff --git a/README.md b/README.md
index 1039e62..179ee86 100644
--- a/README.md
+++ b/README.md
@@ -9,15 +9,12 @@
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
-Version 3.2 adds support for Vulkan surface creation, window mode switching,
-window maximization, window input focus control, window size and aspect ratio
-limits, human-readable key names, window icons, joystick connection events,
-XInput and DirectInput joystick input, event waiting with timeout, 64-bit
-integer raw timer, context-less window creation, error-less contexts via
-`GL_KHR_no_error` (where available), run-time context creation API selection,
-Windows 8.1 per-monitor DPI and the CMake config-file package system, adds
-simpler build-time configuration, improved documentation and fixes for a large
-number of bugs that together affect all supported platforms.
+The current stable release is version 3.2. See the
+[downloads](http://www.glfw.org/download.html) page for details and files, or
+fetch the `latest` branch, which always points to the latest stable release.
+Each release starting with 3.0 also has a corresponding annotated tag.
+
+This is version 3.2.1, which is _not yet described_.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
@@ -82,72 +79,6 @@
## Changelog
- - Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`,
- `glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and
- `glfwCreateWindowSurface` for platform independent Vulkan support
- - Added `glfwSetWindowMonitor` for switching between windowed and full screen
- modes and updating the monitor and desired video mode of full screen windows
- - Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization
- - Added `glfwFocusWindow` for giving windows input focus
- - Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting
- absolute and relative window size limits
- - Added `glfwGetKeyName` for querying the layout-specific name of printable
- keys
- - Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time
- - Added `glfwSetWindowIcon` for setting the icon of a window
- - Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access
- - Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
- and disconnection events
- - Added `GLFW_NO_API` for creating window without contexts
- - Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
- - Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
- `GLFW_EGL_CONTEXT_API` for run-time context creation API selection
- - Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
- - Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
- - Added icons to examples on Windows and OS X
- - Relaxed rules for native access header macros
- - Removed dependency on external OpenGL or OpenGL ES headers
- - Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`,
- `_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros
- - [Win32] Added support for Windows 8.1 per-monitor DPI
- - [Win32] Replaced winmm with XInput and DirectInput for joystick input
- - [Win32] Bugfix: Window creation would segfault if video mode setting required
- the system to be restarted
- - [Win32] Bugfix: MinGW import library lacked the `lib` prefix
- - [Win32] Bugfix: Monitor connection and disconnection events were not reported
- when no windows existed
- - [Win32] Bugfix: Activating or deactivating displays in software did not
- trigger monitor callback
- - [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
- - [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN`
- - [Win32] Bugfix: Window size events would be reported in wrong order when
- restoring a full screen window
- - [Cocoa] Made joystick polling more efficient
- - [Cocoa] Removed support for OS X 10.6
- - [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
- - [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
- - [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
- - [Cocoa] Bugfix: Dead key character composition did not work
- - [Cocoa] Bugfix: The CGL context was not released until the autorelease pool
- was drained by another function
- - [X11] Bugfix: Monitor connection and disconnection events were not reported
- - [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
- - [X11] Bugfix: An XKB structure was leaked during `glfwInit`
- - [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay
- - [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate`
- - [Linux] Made joystick polling more efficient
- - [WGL] Changed extension loading to only be performed once
- - [WGL] Removed dependency on external WGL headers
- - [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
- - [GLX] Replaced legacy drawable with `GLXWindow`
- - [GLX] Removed dependency on external GLX headers
- - [GLX] Bugfix: NetBSD does not provide `libGL.so.1`
- - [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling
- whether to use an existing `EGL/eglplatform.h` header
- - [EGL] Added and documented test for if the context is current on the calling
- thread during buffer swap
- - [EGL] Removed dependency on external EGL headers
-
## Contact
diff --git a/docs/window.dox b/docs/window.dox
index aac9a3f..2a04dd2 100644
--- a/docs/window.dox
+++ b/docs/window.dox
@@ -645,7 +645,7 @@
characters directly in the source.
@code
-glfwSetWindowTitle(window, "星を追う子ども");
+glfwSetWindowTitle(window, "カウボーイビバップ");
@endcode
If you are using C++11 or C11, you can use a UTF-8 string literal.
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
index 5a0c450..bf8b9b8 100644
--- a/include/GLFW/glfw3.h
+++ b/include/GLFW/glfw3.h
@@ -226,7 +226,7 @@
* API changes.
* @ingroup init
*/
-#define GLFW_VERSION_REVISION 0
+#define GLFW_VERSION_REVISION 1
/*! @} */
/*! @name Boolean values