commit | 4ce884fa52ecbe5fc6a726f8717a32c0406ed58d | [log] [tgz] |
---|---|---|
author | Camilla Berglund <elmindreda@elmindreda.org> | Fri Aug 15 01:04:03 2014 +0200 |
committer | Camilla Berglund <elmindreda@elmindreda.org> | Fri Aug 15 15:16:45 2014 +0200 |
tree | 0e9bf9ffd9c9e0df6bddcca88061a0af549a4952 | |
parent | 839721b92699d1aa8ec98f3cfdcc73166ccc7aee [diff] |
Added OpenGL Reference pointers.
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.
See the Compiling GLFW guide in the GLFW documentation.
See the Building programs that use GLFW guide in the GLFW documentation.
GLFW bundles a number of dependencies in the deps/
directory.
GLFWcursor
custom system cursor handleglfwCreateCursor
, glfwDestroyCursor
and glfwSetCursor
for managing custom system cursorsGLFWimage
struct for passing 32-bit RGBA imagesglfwSetDropCallback
and GLFWdropfun
for receiving dropped filesglfwPostEmptyEvent
for allowing secondary threads to cause glfwWaitEvents
to returnempty
test program for verifying posting of empty eventsglfwSetCharModsCallback
for receiving character events with modifiersglfwGetWindowFrameSize
for retrieving the size of the frame around the client area of a windowGLFW_AUTO_ICONIFY
for controlling whether full screen windows automatically iconify (and restore the previous video mode) on focus lossGLFW_DONT_CARE
for indicating that any value is acceptableGLFW_DOUBLEBUFFER
for controlling whether to use double bufferingGLFW_INCLUDE_ES31
for including the OpenGL ES 3.1 headerGLFW_FLOATING
for creating always-on-top windowed mode windowsGL_ARB_debug_output
even when a debug context had not been requested_GLFW_USE_RETINA
to control whether windows will use the full resolution on Retina displaysNSScreen
was found for a given CGDisplay
glfwShowWindow
_NET_SUPPORTING_WM_CHECK
root window property would cause an uncaught BadWindow
errorGLX_SGIX_fbconfig
was unavailableglfwDestroyWindow
did not flush the output bufferThe official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a support forum, and the IRC channel #glfw
on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, we have an occasionally active developer's mailing list, or you could join us on #glfw
.
GLFW exists because people around the world donated their time and lent their skills.