| commit | 4dd669661b2e976e7c2f24e353293228a221bf4b | [log] [tgz] | 
|---|---|---|
| author | Jonas Ådahl <jadahl@gmail.com> | Sun Sep 28 21:54:09 2014 +0200 | 
| committer | Jonas Ådahl <jadahl@gmail.com> | Sun Sep 28 21:54:09 2014 +0200 | 
| tree | 6f49cf6c94a2a5651b6f7a15d0582e09c65a7ef7 | |
| parent | b1033a34438b4a53d6a9150e7b70d2249a773c71 [diff] | 
wayland: Coding style cleanup Fixes * positioning, indentation and newline inconsistencies.
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.
See the Compiling GLFW guide in the GLFW documentation.
See the Building programs that use GLFW guide in the GLFW documentation.
GLFW bundles a number of dependencies in the deps/ directory.
GLFWcursor custom system cursor handleglfwCreateCursor, glfwDestroyCursor and glfwSetCursor for managing custom system cursorsGLFWimage struct for passing 32-bit RGBA imagesglfwSetDropCallback and GLFWdropfun for receiving dropped filesglfwPostEmptyEvent for allowing secondary threads to cause glfwWaitEvents to returnempty test program for verifying posting of empty eventsglfwSetCharModsCallback for receiving character events with modifiersglfwGetWindowFrameSize for retrieving the size of the frame around the client area of a windowGLFW_AUTO_ICONIFY for controlling whether full screen windows automatically iconify (and restore the previous video mode) on focus lossGLFW_DONT_CARE for indicating that any value is acceptableGLFW_DOUBLEBUFFER for controlling whether to use double bufferingGLFW_CONTEXT_RELEASE_BEHAVIOR and values GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH and GLFW_RELEASE_BEHAVIOR_NONE for GL_KHR_context_flush_control supportGLFW_INCLUDE_ES31 for including the OpenGL ES 3.1 headerGLFW_FLOATING for creating always-on-top windowed mode windowsGLFW_FOCUSED window hint for controlling initial input focusGL_ARB_debug_output even when a debug context had not been requested_GLFW_USE_RETINA to control whether windows will use the full resolution on Retina displaysNSScreen was found for a given CGDisplaywinmm.dllglfwShowWindowXRRGetScreenResources with XRRGetScreenResourcesCurrent for monitor property retrieval_NET_SUPPORTING_WM_CHECK root window property would cause an uncaught BadWindow errorGLX_SGIX_fbconfig was unavailableglfwDestroyWindow did not flush the output bufferThe official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a support forum, and the IRC channel #glfw on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, we have an occasionally active developer's mailing list, or you could join us on #glfw.
GLFW exists because people around the world donated their time and lent their skills.