commit | 54fac457bf7ab0596f415d99c0662750c494e36d | [log] [tgz] |
---|---|---|
author | Camilla Berglund <elmindreda@elmindreda.org> | Wed Feb 12 20:56:42 2014 +0100 |
committer | Camilla Berglund <elmindreda@elmindreda.org> | Thu Feb 13 13:30:15 2014 +0100 |
tree | df43182d568e5d9880270f7b51251de23c4c2729 | |
parent | 91e069f979f7392939f1716017fc73f0dfb263ed [diff] |
Removed unused -s option.
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
See the Compiling GLFW guide in the GLFW documentation.
See the Building programs that use GLFW guide in the GLFW documentation.
GLFW bundles a number of dependencies in the deps/
directory.
The following dependencies are needed by GLFW:
The following dependencies are needed by the examples and test programs:
glfwSetDropCallback
and GLFWdropfun
for receiving dropped files_GLFW_USE_RETINA
to control whether windows will use the full resolution on Retina displays_NET_SUPPORTING_WM_CHECK
root window property would cause an uncaught BadWindow
errorThe official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a support forum, and the IRC channel #glfw
on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, we have an occasionally active developer's mailing list, or you could join us on #glfw
.
GLFW exists because people around the world donated their time and lent their skills.