Build documentation improvements.
diff --git a/README.md b/README.md
index 3fefedc..8cfad84 100644
--- a/README.md
+++ b/README.md
@@ -77,12 +77,12 @@
 
 #### Unix-like systems with X11
 
-To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
-packages installed, as well as the basic development tools like GCC and make.
-For example, on Ubuntu and other distributions based on Debian GNU/Linux, you
-need to install the `xorg-dev` and `libglu1-mesa-dev` packages.  The former
-pulls in all X.org header packages and the latter pulls in the Mesa OpenGL and
-GLU packages.  Note that using header files and libraries from Mesa during
+To compile GLFW for X11, you need to have the X11 and OpenGL header packages
+installed, as well as the basic development tools like GCC and make.  For
+example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
+to install the `xorg-dev` and `libglu1-mesa-dev` packages.  The former pulls in
+all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
+packages.  Note that using header files and libraries from Mesa during
 compilation *will not* tie your binaries to the Mesa implementation of OpenGL.
 
 
@@ -97,6 +97,7 @@
 One of several advantages of out-of-tree builds is that you can generate files
 and compile for different development environments using a single source tree.
 
+
 #### Using CMake from the command-line
 
 To make an in-tree build, enter the root directory of the GLFW source tree and
@@ -115,6 +116,7 @@
     cd build
     cmake ..
 
+
 #### Using the CMake GUI
 
 If you are using the GUI version, choose the root of the GLFW source tree as