Put platform detection in a single place.
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e7149dd..ef6ded3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -23,13 +23,25 @@
endif()
#--------------------------------------------------------------------
-# Set up GLFW for Win32 and WGL on Windows
+# Detect and select target platform
#--------------------------------------------------------------------
if (WIN32)
- message(STATUS "Building GLFW for WGL on a Win32 system")
-
- # Define the platform identifier
set(_GLFW_WIN32_WGL 1)
+ message(STATUS "Building GLFW for WGL on a Win32 system")
+elseif (UNIX AND APPLE)
+ set(_GLFW_COCOA_NSGL 1)
+ message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
+elseif (UNIX AND NOT APPLE)
+ set(_GLFW_X11_GLX 1)
+ message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
+else()
+ message(FATAL_ERROR "No supported platform was detected")
+endif()
+
+#--------------------------------------------------------------------
+# Set up GLFW for Win32 and WGL on Windows
+#--------------------------------------------------------------------
+if (_GLFW_WIN32_WGL)
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
@@ -43,11 +55,7 @@
#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
#--------------------------------------------------------------------
-if (UNIX AND NOT APPLE)
- message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
-
- # Define the platform identifier
- set(_GLFW_X11_GLX 1)
+if (_GLFW_X11_GLX)
find_package(X11 REQUIRED)
@@ -131,12 +139,8 @@
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
#--------------------------------------------------------------------
-if (UNIX AND APPLE)
- message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
+if (_GLFW_COCOA_NSGL)
- # Define the platform identifier
- set(_GLFW_COCOA_NSGL 1)
-
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
# Universal build
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3f692cf..b8c0fd7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,5 +1,5 @@
-if (UNIX)
+if (_GLFW_X11_GLX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
@@ -30,24 +30,20 @@
x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
-else()
- message(FATAL_ERROR "No supported platform was selected")
endif()
add_library(glfw ${glfw_SOURCES})
if (BUILD_SHARED_LIBS)
- if (WIN32)
+ if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
- endif()
-
- if (APPLE)
+ elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
@@ -59,7 +55,6 @@
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
-
endif()
install(TARGETS glfw DESTINATION lib)