Convert tearing test to GL2
diff --git a/tests/tearing.c b/tests/tearing.c
index 5cd48b3..b2daa27 100644
--- a/tests/tearing.c
+++ b/tests/tearing.c
@@ -35,8 +35,34 @@
#include <stdlib.h>
#include <math.h>
+#include "linmath.h"
#include "getopt.h"
+static const struct
+{
+ float x, y;
+} vertices[4] =
+{
+ { -0.25f, -1.f },
+ { 0.25f, -1.f },
+ { 0.25f, 1.f },
+ { -0.25f, 1.f }
+};
+
+static const char* vertex_shader_text =
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(1.0);\n"
+"}\n";
+
static int swap_tear;
static int swap_interval;
static double frame_rate;
@@ -122,6 +148,8 @@
int fullscreen = GLFW_FALSE;
GLFWmonitor* monitor = NULL;
GLFWwindow* window;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location, vcol_location;
while ((ch = getopt(argc, argv, "fh")) != -1)
{
@@ -163,6 +191,9 @@
height = 480;
}
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
window = glfwCreateWindow(width, height, "", monitor, NULL);
if (!window)
{
@@ -182,16 +213,44 @@
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetKeyCallback(window, key_callback);
- glMatrixMode(GL_PROJECTION);
- glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
- glMatrixMode(GL_MODELVIEW);
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
while (!glfwWindowShouldClose(window))
{
+ mat4x4 m, p, mvp;
+ float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
+
glClear(GL_COLOR_BUFFER_BIT);
- position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
- glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f);
+ mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
+ mat4x4_translate(m, position, 0.f, 0.f);
+ mat4x4_mul(mvp, p, m);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(window);
glfwPollEvents();