GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to write a small but complete program.
There are guides for each section of the API:
Once you have written a program, see @ref compile_guide and @ref build_guide.
The reference documentation provides more detailed information about specific functions.
@ref moving_guide explains what has changed and how to update existing code to use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.