)]}'
{
  "commit": "8e51c4a577cad8c7b9f5128d6db7a24588ea0bbc",
  "tree": "f875926522de1223d196477c2748745d129fb1a8",
  "parents": [
    "c8233ce7d39425ac8d6e24386a8937eb6341cb42"
  ],
  "author": {
    "name": "Emmanuel Gil Peyrot",
    "email": "linkmauve@linkmauve.fr",
    "time": "Sun Dec 08 16:14:59 2019 +0100"
  },
  "committer": {
    "name": "Emmanuel Gil Peyrot",
    "email": "linkmauve@linkmauve.fr",
    "time": "Sun Dec 08 18:40:19 2019 +0100"
  },
  "message": "Tests: Add damage tracking to MSAA\n\nThis lets compositors avoid re-rendering the entire buffer when only the\noutside of the squares changed.\n\nIf glfwGetBufferAge() returns 0 for any reason (the buffer was just\ncreated, there was an error, or the underlying API doesn’t track buffer\nage), we swap the entire buffer again.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "33e2ccc3babf1a76153afb3b47eabfb8eeb17023",
      "old_mode": 33188,
      "old_path": "tests/msaa.c",
      "new_id": "8421044776bc68a024eacc35859708b65cadd493",
      "new_mode": 33188,
      "new_path": "tests/msaa.c"
    }
  ]
}
