| |
| link_libraries(glfw) |
| |
| include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") |
| |
| if (MATH_LIBRARY) |
| link_libraries("${MATH_LIBRARY}") |
| endif() |
| |
| if (MSVC) |
| add_definitions(-D_CRT_SECURE_NO_WARNINGS) |
| endif() |
| |
| if (GLFW_USE_OSMESA) |
| add_definitions(-DUSE_NATIVE_OSMESA) |
| endif() |
| |
| if (WIN32) |
| set(ICON glfw.rc) |
| elseif (APPLE) |
| set(ICON glfw.icns) |
| set_source_files_properties(glfw.icns PROPERTIES |
| MACOSX_PACKAGE_LOCATION "Resources") |
| endif() |
| |
| set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" |
| "${GLFW_SOURCE_DIR}/deps/glad.c") |
| set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" |
| "${GLFW_SOURCE_DIR}/deps/getopt.c") |
| set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" |
| "${GLFW_SOURCE_DIR}/deps/tinycthread.c") |
| |
| add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD}) |
| add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD}) |
| add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) |
| add_executable(offscreen offscreen.c ${ICON} ${GLAD}) |
| add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) |
| add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) |
| add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) |
| add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) |
| |
| target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}") |
| if (RT_LIBRARY) |
| target_link_libraries(particles "${RT_LIBRARY}") |
| endif() |
| |
| set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) |
| set(CONSOLE_BINARIES offscreen) |
| |
| set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES |
| FOLDER "GLFW3/Examples") |
| |
| if (MSVC) |
| # Tell MSVC to use main instead of WinMain for Windows subsystem executables |
| set_target_properties(${WINDOWS_BINARIES} PROPERTIES |
| LINK_FLAGS "/ENTRY:mainCRTStartup") |
| endif() |
| |
| if (APPLE) |
| set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") |
| set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") |
| set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") |
| set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") |
| set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") |
| set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") |
| set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") |
| |
| set_target_properties(${WINDOWS_BINARIES} PROPERTIES |
| RESOURCE glfw.icns |
| MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} |
| MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} |
| MACOSX_BUNDLE_ICON_FILE glfw.icns |
| MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") |
| endif() |
| |