| # GLFW |
| |
| [](https://travis-ci.org/glfw/glfw) |
| [](https://ci.appveyor.com/project/elmindreda/glfw) |
| [](https://scan.coverity.com/projects/glfw-glfw) |
| |
| ## Introduction |
| |
| GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan |
| application development. It provides a simple, platform-independent API for |
| creating windows, contexts and surfaces, reading input, handling events, etc. |
| |
| GLFW natively supports Windows, macOS and Linux and other Unix-like systems. |
| Experimental implementations for the Wayland protocol and the Mir display server |
| are available but not yet officially supported. |
| |
| GLFW is licensed under the [zlib/libpng |
| license](http://www.glfw.org/license.html). |
| |
| The latest stable release is version 3.2.1. |
| |
| See the [downloads](http://www.glfw.org/download.html) page for details and |
| files, or fetch the `latest` branch, which always points to the latest stable |
| release. Each release starting with 3.0 also has a corresponding [annotated |
| tag](https://github.com/glfw/glfw/releases) with source and binary archives. |
| The [version history](http://www.glfw.org/changelog.html) lists all user-visible |
| changes for every release. |
| |
| This is a development branch for version 3.3, which is _not yet described_. |
| Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/). |
| |
| The `master` branch is the stable integration branch and _should_ always compile |
| and run on all supported platforms, although details of newly added features may |
| change until they have been included in a release. New features and many bug |
| fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until |
| they are stable enough to merge. |
| |
| If you are new to GLFW, you may find the |
| [tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW |
| 3 useful. If you have used GLFW 2 in the past, there is a |
| [transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to |
| the GLFW 3 API. |
| |
| |
| ## Compiling GLFW |
| |
| GLFW itself requires only the headers and libraries for your window system. It |
| does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or |
| rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. |
| |
| GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and |
| MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC |
| and Clang. It will likely compile in other environments as well, but this is |
| not regularly tested. |
| |
| There are also [pre-compiled Windows |
| binaries](http://www.glfw.org/download.html) available for all compilers |
| supported on that platform. |
| |
| See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for |
| more information about how to compile GLFW. |
| |
| |
| ## Using GLFW |
| |
| See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides |
| and the API reference. |
| |
| |
| ## Contributing to GLFW |
| |
| See the [contribution |
| guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for |
| more information. |
| |
| |
| ## System requirements |
| |
| GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other |
| Unix-like systems running the X Window System are supported even without |
| a desktop environment or modern extensions, although some features require |
| a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. |
| |
| See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) |
| in the documentation for more information. |
| |
| |
| ## Dependencies |
| |
| GLFW itself depends only on the headers and libraries for your window system. |
| |
| The examples and test programs depend on a number of tiny libraries. These are |
| located in the `deps/` directory. |
| |
| - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples |
| with command-line options |
| - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded |
| examples |
| - An OpenGL 3.2 core loader generated by |
| [glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL |
| - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in |
| examples |
| - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI |
| - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk |
| - [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests |
| |
| The Vulkan example additionally requires the Vulkan SDK to be installed, or it |
| will not be included in the build. On macOS you need to set the path to the |
| MoltenVK SDK manually as it has no standard location. |
| |
| The documentation is generated with [Doxygen](http://doxygen.org/). If CMake |
| does not find Doxygen, the documentation will not be generated when you build. |
| |
| |
| ## Reporting bugs |
| |
| Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). |
| Please check the [contribution |
| guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for |
| information on what to include when reporting a bug. |
| |
| |
| ## Changelog |
| |
| - Added `glfwGetKeyScancode` function that allows retrieving platform dependent |
| scancodes for keys (#830) |
| - Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for |
| receiving window maximization events (#778) |
| - Added `glfwSetWindowAttrib` function for changing window attributes (#537) |
| - Added `glfwGetJoystickHats` function for querying joystick hats |
| (#889,#906,#934) |
| - Added `glfwInitHint` function for setting library initialization hints |
| - Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850) |
| - Added definition of `GLAPIENTRY` to public header |
| - Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering |
| (#749,#842) |
| - Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889) |
| - Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint |
| - Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195) |
| - Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935) |
| - Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint |
| - Added macOS specific `GLFW_COCOA_MENUBAR` init hint |
| - Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header |
| - Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with |
| [OSMesa](https://www.mesa3d.org/osmesa.html) (#281) |
| - Removed `GLFW_USE_RETINA` compile-time option |
| - Removed `GLFW_USE_CHDIR` compile-time option |
| - Removed `GLFW_USE_MENUBAR` compile-time option |
| - Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored |
| - Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding |
| OpenGL and OpenGL ES header macros |
| - Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for |
| `vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled |
| - Bugfix: Invalid library paths were used in test and example CMake files (#930) |
| - Bugfix: The scancode for synthetic key release events was always zero |
| - [Win32] Added system error strings to relevant GLFW error descriptions (#733) |
| - [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125) |
| - [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861) |
| - [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910) |
| - [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928) |
| - [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with |
| a loader but no ICD (#916) |
| - [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen |
| blanking or password enabled screensavers (#851) |
| - [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954) |
| - [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for |
| - [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956) |
| - [Win32] Bugfix: Monitors with no display devices were not enumerated (#960) |
| - [Win32] Bugfix: Monitor events were not emitted (#784) |
| - [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading |
| - [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X |
| - [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941) |
| - [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951) |
| - [X11] Bugfix: XDND support had multiple non-conformance issues (#968) |
| - [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972) |
| - [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747) |
| - [Linux] Bugfix: Event processing did not detect joystick disconnection (#932) |
| - [Cocoa] Added support for Vulkan window surface creation via |
| [MoltenVK](https://moltengl.com/moltenvk/) (#870) |
| - [Cocoa] Added support for loading a `MainMenu.nib` when available |
| - [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852) |
| - [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883) |
| - [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function |
| (#165,#192,#508,#511) |
| - [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding` |
| function on macOS 10.12+ |
| - [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882) |
| - [Cocoa] Bugfix: Windows created after the first were not cascaded (#195) |
| - [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set |
| incorrect position and size (#748) |
| - [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848) |
| - [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888) |
| - [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video |
| modes (#682) |
| - [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) |
| - [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871) |
| - [EGL] Added support for `EGL_KHR_context_flush_control` |
| - [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid |
| |
| |
| ## Contact |
| |
| On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as |
| well as news, documentation and other information about the project. |
| |
| If you have questions related to the use of GLFW, we have a |
| [forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on |
| [Freenode](http://freenode.net/). |
| |
| If you have a bug to report, a patch to submit or a feature you'd like to |
| request, please file it in the |
| [issue tracker](https://github.com/glfw/glfw/issues) on GitHub. |
| |
| Finally, if you're interested in helping out with the development of GLFW or |
| porting it to your favorite platform, join us on the forum, GitHub or IRC. |
| |
| |
| ## Acknowledgements |
| |
| GLFW exists because people around the world donated their time and lent their |
| skills. |
| |
| - Bobyshev Alexander |
| - artblanc |
| - arturo |
| - Matt Arsenault |
| - Keith Bauer |
| - John Bartholomew |
| - Niklas Behrens |
| - Niklas Bergström |
| - Doug Binks |
| - blanco |
| - Kyle Brenneman |
| - Martin Capitanio |
| - Chi-kwan Chan |
| - Lambert Clara |
| - Andrew Corrigan |
| - Noel Cower |
| - Jason Daly |
| - Jarrod Davis |
| - Olivier Delannoy |
| - Paul R. Deppe |
| - Michael Dickens |
| - Роман Донченко |
| - Mario Dorn |
| - Jonathan Dummer |
| - Ralph Eastwood |
| - Siavash Eliasi |
| - Michael Fogleman |
| - Gerald Franz |
| - Mário Freitas |
| - GeO4d |
| - Marcus Geelnard |
| - Eloi Marín Gratacós |
| - Stefan Gustavson |
| - Sylvain Hellegouarch |
| - Matthew Henry |
| - heromyth |
| - Lucas Hinderberger |
| - Paul Holden |
| - Warren Hu |
| - IntellectualKitty |
| - Aaron Jacobs |
| - Erik S. V. Jansson |
| - Toni Jovanoski |
| - Arseny Kapoulkine |
| - Osman Keskin |
| - Cameron King |
| - Peter Knut |
| - Christoph Kubisch |
| - Konstantin Käfer |
| - Eric Larson |
| - Robin Leffmann |
| - Glenn Lewis |
| - Shane Liesegang |
| - Eyal Lotem |
| - Дмитри Малышев |
| - Martins Mozeiko |
| - Tristam MacDonald |
| - Hans Mackowiak |
| - Zbigniew Mandziejewicz |
| - Kyle McDonald |
| - David Medlock |
| - Bryce Mehring |
| - Jonathan Mercier |
| - Marcel Metz |
| - Liam Middlebrook |
| - Jonathan Miller |
| - Kenneth Miller |
| - Bruce Mitchener |
| - Jack Moffitt |
| - Jeff Molofee |
| - Jon Morton |
| - Pierre Moulon |
| - Julian Møller |
| - Kamil Nowakowski |
| - Ozzy |
| - Andri Pálsson |
| - Peoro |
| - Braden Pellett |
| - Arturo J. Pérez |
| - Orson Peters |
| - Emmanuel Gil Peyrot |
| - Cyril Pichard |
| - Pieroman |
| - Philip Rideout |
| - Jorge Rodriguez |
| - Ed Ropple |
| - Aleksey Rybalkin |
| - Riku Salminen |
| - Brandon Schaefer |
| - Sebastian Schuberth |
| - Matt Sealey |
| - SephiRok |
| - Steve Sexton |
| - Systemcluster |
| - Yoshiki Shibukawa |
| - Dmitri Shuralyov |
| - Daniel Skorupski |
| - Bradley Smith |
| - Patrick Snape |
| - Julian Squires |
| - Johannes Stein |
| - Michael Stocker |
| - Justin Stoecker |
| - Elviss Strazdins |
| - Nathan Sweet |
| - TTK-Bandit |
| - Sergey Tikhomirov |
| - Arthur Tombs |
| - Ioannis Tsakpinis |
| - Samuli Tuomola |
| - Matthew Turner |
| - urraka |
| - Elias Vanderstuyft |
| - Jari Vetoniemi |
| - Ricardo Vieira |
| - Nicholas Vitovitch |
| - Simon Voordouw |
| - Torsten Walluhn |
| - Patrick Walton |
| - Xo Wang |
| - Jay Weisskopf |
| - Frank Wille |
| - yuriks |
| - Santi Zupancic |
| - Jonas Ådahl |
| - Lasse Öörni |
| - All the unmentioned and anonymous contributors in the GLFW community, for bug |
| reports, patches, feedback, testing and encouragement |
| |