)]}'
{
  "commit": "12c155f303c69ddf9172e665f6d0b76ff632ca50",
  "tree": "d992d1682b6509bd2d13ca8f2d32259e7bce41ae",
  "parents": [
    "90f1d6ab58653c2b5ad327567e7a2841385894c6"
  ],
  "author": {
    "name": "John Kessenich",
    "email": "cepheus@frii.com",
    "time": "Tue Jun 30 07:52:05 2020 -0600"
  },
  "committer": {
    "name": "John Kessenich",
    "email": "cepheus@frii.com",
    "time": "Tue Jun 30 07:52:05 2020 -0600"
  },
  "message": "SPV: RelaxedPrecision: use the result precision for texture sampling.\n\nFix #2298.\n\nThe AST has two precisions, an operation precision and a result precision.\nActual use of GLSL with mediump samplers wants the result precision, so\npick that up instead of the operation precision.\n",
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