Optimize positioning direction calculations
It makes the binary smaller AND faster. Yumm!
diff --git a/src/hb-ot-shape.cc b/src/hb-ot-shape.cc
index be9c438..455ebab 100644
--- a/src/hb-ot-shape.cc
+++ b/src/hb-ot-shape.cc
@@ -650,17 +650,26 @@
unsigned int count = c->buffer->len;
hb_glyph_info_t *info = c->buffer->info;
hb_glyph_position_t *pos = c->buffer->pos;
- for (unsigned int i = 0; i < count; i++)
- {
- c->font->get_glyph_advance_for_direction (info[i].codepoint,
- direction,
- &pos[i].x_advance,
- &pos[i].y_advance);
- c->font->subtract_glyph_origin_for_direction (info[i].codepoint,
- direction,
- &pos[i].x_offset,
- &pos[i].y_offset);
+ if (HB_DIRECTION_IS_HORIZONTAL (direction))
+ {
+ for (unsigned int i = 0; i < count; i++)
+ {
+ pos[i].x_advance = c->font->get_glyph_h_advance (info[i].codepoint);
+ c->font->subtract_glyph_h_origin (info[i].codepoint,
+ &pos[i].x_offset,
+ &pos[i].y_offset);
+ }
+ }
+ else
+ {
+ for (unsigned int i = 0; i < count; i++)
+ {
+ pos[i].y_advance = c->font->get_glyph_v_advance (info[i].codepoint);
+ c->font->subtract_glyph_v_origin (info[i].codepoint,
+ &pos[i].x_offset,
+ &pos[i].y_offset);
+ }
}
if (c->buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK)
_hb_ot_shape_fallback_spaces (c->plan, c->font, c->buffer);
@@ -708,23 +717,19 @@
hb_glyph_info_t *info = c->buffer->info;
hb_glyph_position_t *pos = c->buffer->pos;
- /* Change glyph origin to what GPOS expects, apply GPOS, change it back. */
+ /* Change glyph origin to what GPOS expects (horizontal), apply GPOS, change it back. */
- for (unsigned int i = 0; i < count; i++) {
- c->font->add_glyph_origin_for_direction (info[i].codepoint,
- HB_DIRECTION_LTR,
- &pos[i].x_offset,
- &pos[i].y_offset);
- }
+ for (unsigned int i = 0; i < count; i++)
+ c->font->add_glyph_h_origin (info[i].codepoint,
+ &pos[i].x_offset,
+ &pos[i].y_offset);
c->plan->position (c->font, c->buffer);
- for (unsigned int i = 0; i < count; i++) {
- c->font->subtract_glyph_origin_for_direction (info[i].codepoint,
- HB_DIRECTION_LTR,
- &pos[i].x_offset,
- &pos[i].y_offset);
- }
+ for (unsigned int i = 0; i < count; i++)
+ c->font->subtract_glyph_h_origin (info[i].codepoint,
+ &pos[i].x_offset,
+ &pos[i].y_offset);
ret = true;
}