Changelog, comment, minor data compaction
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 36ad82f..d5349d0 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -60,6 +60,7 @@
   allocating one extra semaphore than in-flight frames. (#7236) [@mklefrancois]
 - Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
 - Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
+- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
 - Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
   update stopped setting default values. (#7232) [@GrigoryGraborenko]
 
diff --git a/docs/README.md b/docs/README.md
index ef4fb97..a2be7fd 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -139,6 +139,8 @@
 
 ### Gallery
 
+Examples projects using Dear ImGui: [Tracy](https://github.com/wolfpld/tracy) (profiler), [ImHex](https://github.com/WerWolv/ImHex) (hex editor/data analysis), [RemedyBG](https://remedybg.itch.io/remedybg) (debugger) and [hundreds of others](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui).
+
 For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/6897)!
 
 For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
diff --git a/imgui_internal.h b/imgui_internal.h
index c51c827..97fe834 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1955,8 +1955,8 @@
     bool                    ActiveIdHasBeenEditedThisFrame;
     ImVec2                  ActiveIdClickOffset;                // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
     ImGuiWindow*            ActiveIdWindow;
-    ImGuiInputSource        ActiveIdSource;                     // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
-    int                     ActiveIdMouseButton;
+    ImGuiInputSource        ActiveIdSource : 16;                // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
+    int                     ActiveIdMouseButton : 16;
     ImGuiID                 ActiveIdPreviousFrame;
     bool                    ActiveIdPreviousFrameIsAlive;
     bool                    ActiveIdPreviousFrameHasBeenEditedBefore;
@@ -2181,6 +2181,7 @@
     int                     LogDepthToExpandDefault;            // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
 
     // Debug Tools
+    // (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
     ImGuiDebugLogFlags      DebugLogFlags;
     ImGuiTextBuffer         DebugLogBuf;
     ImGuiTextIndex          DebugLogIndex;