Tab Bar: Fixed using more than 128 tabs in a tab bar.
Using ImS16 consistently + some better packing to avoid struct growing size.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index c4a8a8b..3ede833 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -55,6 +55,7 @@
Other Changes:
- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
+- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
diff --git a/imgui_internal.h b/imgui_internal.h
index 3cdc779..5e408b6 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1736,8 +1736,8 @@
float Width; // Width currently displayed
float ContentWidth; // Width of label, stored during BeginTabItem() call
ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
- ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
- ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
+ ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
+ ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
bool WantClose; // Marked as closed by SetTabItemClosed()
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
@@ -1767,14 +1767,14 @@
float ScrollingRectMaxX;
ImGuiID ReorderRequestTabId;
ImS8 ReorderRequestDir;
- ImS8 TabsActiveCount; // Number of tabs submitted this frame.
- ImS8 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
ImS8 BeginCount;
bool WantLayout;
bool VisibleTabWasSubmitted;
bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
+ ImS16 TabsActiveCount; // Number of tabs submitted this frame.
+ ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
+ float ItemSpacingY;
ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
- ImVec2 TabsContentsMin;
ImVec2 BackupCursorPos;
ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index b9346e3..022012f 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -6882,7 +6882,7 @@
tab_bar->BackupCursorPos = window->DC.CursorPos;
if (tab_bar->CurrFrameVisible == g.FrameCount)
{
- window->DC.CursorPos = tab_bar->TabsContentsMin;
+ window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
tab_bar->BeginCount++;
return true;
}
@@ -6904,14 +6904,13 @@
tab_bar->CurrFrameVisible = g.FrameCount;
tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight;
tab_bar->CurrTabsContentsHeight = 0.0f;
+ tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
tab_bar->FramePadding = g.Style.FramePadding;
tab_bar->TabsActiveCount = 0;
tab_bar->BeginCount = 1;
// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
- tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
- tab_bar->TabsContentsMin.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
- window->DC.CursorPos = tab_bar->TabsContentsMin;
+ window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
// Draw separator
const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
@@ -6990,7 +6989,7 @@
tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
tab = &tab_bar->Tabs[tab_dst_n];
- tab->IndexDuringLayout = (ImS8)tab_dst_n;
+ tab->IndexDuringLayout = (ImS16)tab_dst_n;
// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
@@ -7549,7 +7548,7 @@
tab_bar->TabsAddedNew = true;
tab_is_new = true;
}
- tab_bar->LastTabItemIdx = (ImS8)tab_bar->Tabs.index_from_ptr(tab);
+ tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
tab->ContentWidth = size.x;
tab->BeginOrder = tab_bar->TabsActiveCount++;