Version 1.77 WIP
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index c08d198..af8eb05 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -31,6 +31,11 @@
-----------------------------------------------------------------------
+ VERSION 1.77 WIP (In Progress)
+-----------------------------------------------------------------------
+
+
+-----------------------------------------------------------------------
VERSION 1.76 (Released 2020-04-12)
-----------------------------------------------------------------------
diff --git a/docs/README.md b/docs/README.md
index c7982c2..72ebea3 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -97,7 +97,7 @@

You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
-- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76 WIP, built 2020/04/12, master branch, 5 executables) or [older demo binaries](http://www.dearimgui.org/binaries).
+- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()`.
@@ -114,7 +114,7 @@
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
- Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
-- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, px_render, Qt/QtDirect3D, SFML, Sokol, Unreal Engine 4, vtk, Win32 GDI.
+- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
diff --git a/examples/README.txt b/examples/README.txt
index 1408585..3356b54 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -1,5 +1,5 @@
-----------------------------------------------------------------------
- dear imgui, v1.76
+ dear imgui, v1.77 WIP
-----------------------------------------------------------------------
examples/README.txt
(This is the README file for the examples/ folder. See docs/ for more documentation)
diff --git a/imgui.cpp b/imgui.cpp
index b57bb19..1161a58 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (main code and documentation)
// Help:
diff --git a/imgui.h b/imgui.h
index 92c5674..5ac453c 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (headers)
// Help:
@@ -59,8 +59,8 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION "1.76"
-#define IMGUI_VERSION_NUM 17600
+#define IMGUI_VERSION "1.77 WIP"
+#define IMGUI_VERSION_NUM 17601
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 1e110de..d31a4ca 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (demo code)
// Help:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 1e08bfd..d0d6a1e 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index cef0f9a..3f35b8c 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 27d9e45..584dc39 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.76
+// dear imgui, v1.77 WIP
// (widgets code)
/*