| |
| # How to Build |
| |
| ## Windows with Visual Studio's IDE |
| |
| Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. |
| |
| ## Windows with Visual Studio's CLI |
| |
| Use build_win32.bat or directly: |
| ``` |
| set SDL2_DIR=path_to_your_sdl3_folder |
| cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console |
| # ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries |
| # or for 64-bit: |
| cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console |
| ``` |
| |
| ## Linux and similar Unixes |
| |
| Use our Makefile or directly: |
| ``` |
| c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends |
| main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp |
| `sdl3-config --libs` -lGL -ldl |
| ``` |
| |
| ## macOS |
| |
| Use our Makefile or directly: |
| ``` |
| brew install sdl3 |
| c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends |
| main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp |
| `sdl3-config --libs` -framework OpenGl -framework CoreFoundation |
| ``` |
| |
| ## Emscripten |
| |
| As of 2023-05-30 Emscripten doesn't support SDL3 yet. |