commit | 3ee1bca51353cf21aaf940ad3582a6cc2363d484 | [log] [tgz] |
---|---|---|
author | Julius Trinkunas <juliust@unity3d.com> | Tue Apr 29 14:24:53 2014 +0300 |
committer | Julius Trinkunas <juliust@unity3d.com> | Tue Apr 29 14:33:00 2014 +0300 |
tree | bc197375ffb0bb4a21b1cc34ef3d3842301e9c17 | |
parent | 0a9418a5645bda44fe09d62c906449fe6bbfc350 [diff] |
Stop lldb's "^D" and "quit" spam in a non terminal environment.
Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
./ios-deploy [OPTION]... -d, --debug launch the app in GDB after installation -i, --id <device_id> the id of the device to connect to -c, --detect only detect if the device is connected -b, --bundle <bundle.app> the path to the app bundle to be installed -a, --args <args> command line arguments to pass to the app when launching it -t, --timeout <timeout> number of seconds to wait for a device to be connected -u, --unbuffered don't buffer stdout -g, --gdbargs <args> extra arguments to pass to GDB when starting the debugger -x, --gdbexec <file> GDB commands script file -n, --nostart do not start the app when debugging -I, --noninteractive start in non interactive mode (quit when app crashes or exits) -v, --verbose enable verbose output -m, --noinstall directly start debugging without app install (-d not required) -p, --port <number> port used for device, default: 12345 -V, --version print the executable version
make install
will install demo.app to the device.make debug
will install demo.app and launch a GDB session.Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids this way:
system_profiler SPUSBDataType | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'