commit | c92682d1488f5e0a63a7b1bab584a81e4230237a | [log] [tgz] |
---|---|---|
author | Shazron Abdullah <shazron@gmail.com> | Thu Mar 27 12:35:25 2014 -0700 |
committer | Shazron Abdullah <shazron@gmail.com> | Thu Mar 27 12:35:25 2014 -0700 |
tree | 1621fa00c58aefaa68931f8b3de9824e49d22865 | |
parent | 7f2231bd391a0ae320ce196e8a8bcb07069b059f [diff] | |
parent | 08f3b92306bdb11cc5cb104c6f9bc9885efd35c6 [diff] |
Merge pull request #22 from Unity-Technologies/master Add non interactive mode.
Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
./ios-deploy [OPTION]... -d, --debug launch the app in GDB after installation -i, --id <device_id> the id of the device to connect to -c, --detect only detect if the device is connected -b, --bundle <bundle.app> the path to the app bundle to be installed -a, --args <args> command line arguments to pass to the app when launching it -t, --timeout <timeout> number of seconds to wait for a device to be connected -u, --unbuffered don't buffer stdout -g, --gdbargs <args> extra arguments to pass to GDB when starting the debugger -x, --gdbexec <file> GDB commands script file -n, --nostart do not start the app when debugging -v, --verbose enable verbose output -m, --noinstall directly start debugging without app install (-d not required) -V, --version print the executable version
make install
will install demo.app to the device.make debug
will install demo.app and launch a GDB session.Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids this way:
system_profiler SPUSBDataType | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'