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/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SRC_TRACE_PROCESSOR_SQLITE_MODULE_STATE_MANAGER_H_
#define SRC_TRACE_PROCESSOR_SQLITE_MODULE_STATE_MANAGER_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "perfetto/ext/base/flat_hash_map.h"
namespace perfetto::trace_processor::sqlite {
// Base class for ModuleStateManager. Used to reduce the binary size of
// ModuleStateManager and also provide a type-erased interface for the
// engines to hold onto (e.g. to call OnCommit, OnRollback, etc).
class ModuleStateManagerBase {
public:
// Per-vtab state. The pointer to this class should be stored in the Vtab.
struct PerVtabState {
private:
// The below fields should only be accessed by the manager, use GetState to
// access the state from outside this class.
friend class ModuleStateManagerBase;
// The "current" state of the vtab. This can be the same as the committed
// state or can be a different state (if the state has changed since the
// most recent commit) or null (indicating that the vtab has been dropped).
std::shared_ptr<void> active_state;
// The state of the vtab which has been "committed" by SQLite.
std::shared_ptr<void> committed_state;
// All the "saved" states of the vtab. This function will be modified by
// savepoint/rollback to/release callbacks from SQLite.
std::vector<std::shared_ptr<void>> savepoint_states;
// The name of the vtab.
std::string name;
// A pointer to the manager object. Backreference for use by static
// functions in this class.
ModuleStateManagerBase* manager;
};
// Called by the engine when a transaction is committed.
//
// This is used to finalize all the destroys performed since a previous
// rollback or commit.
void OnCommit();
// Called by the engine when a transaction is rolled back.
//
// This is used to undo the effects of all the destroys performed since a
// previous rollback or commit.
void OnRollback();
protected:
// Enforce that anyone who wants to use this class inherits from it.
ModuleStateManagerBase() = default;
// Type-erased counterparts of ModuleStateManager functions. See below for
// documentation of these functions.
[[nodiscard]] PerVtabState* OnCreate(
int argc,
const char* const* argv,
std::unique_ptr<void, void (*)(void*)> state);
[[nodiscard]] PerVtabState* OnConnect(int argc, const char* const* argv);
static void OnDestroy(PerVtabState* state);
static void OnSavepoint(PerVtabState* state, int);
static void OnRelease(PerVtabState* state, int);
static void OnRollbackTo(PerVtabState* state, int);
static void* GetState(PerVtabState* s);
void* GetStateByName(const std::string& name);
using StateMap =
base::FlatHashMap<std::string, std::unique_ptr<PerVtabState>>;
StateMap state_by_name_;
};
// Helper class which abstracts away management of per-vtab state of an SQLite
// virtual table module.
//
// SQLite has some subtle semantics around lifecycle of vtabs which makes state
// management complex. This class attempts to encapsulate some of that
// complexity as a central place where we can document the quirks.
//
// Usage of this class:
// struct MyModule : sqlite::Module<MyModule> {
// // Make the context object inherit from ModuleStateManager.
// struct Context : ModuleStateManager<MyModule> {
// ... (other fields)
// }
// struct Vtab : sqlite::Module<MyModule>::Vtab {
// // Store the per-vtab-state pointer in the vtab object.
// ModuleStateManager<MyModule>::PerVtabState* state;
// ... (other fields)
// }
// static void OnCreate(...) {
// ...
// // Call OnCreate on the manager object and store the returned pointer.
// tab->state = ctx->OnCreate(argv);
// ...
// }
// static void OnDestroy(...) {
// ...
// // Call OnDestroy with the stored state pointer.
// sqlite::ModuleStateManager<MyModule>::OnDestroy(tab->state);
// ...
// }
// // Do the same in OnConnect as in OnCreate.
// static void OnConnect(...)
// }
template <typename Module>
class ModuleStateManager : public ModuleStateManagerBase {
public:
// Lifecycle method to be called from Module::Create.
[[nodiscard]] PerVtabState* OnCreate(
int argc,
const char* const* argv,
std::unique_ptr<typename Module::State> state) {
std::unique_ptr<void, void (*)(void*)> erased_state =
std::unique_ptr<void, void (*)(void*)>(state.release(), [](void* ptr) {
delete static_cast<typename Module::State*>(ptr);
});
return ModuleStateManagerBase::OnCreate(argc, argv,
std::move(erased_state));
}
// Lifecycle method to be called from Module::Connect.
[[nodiscard]] PerVtabState* OnConnect(int argc, const char* const* argv) {
return ModuleStateManagerBase::OnConnect(argc, argv);
}
// Lifecycle method to be called from Module::Destroy.
static void OnDestroy(PerVtabState* state) {
ModuleStateManagerBase::OnDestroy(state);
}
// Lifecycle method to be called from Module::Savepoint.
static void OnSavepoint(PerVtabState* state, int idx) {
ModuleStateManagerBase::OnSavepoint(state, idx);
}
// Lifecycle method to be called from Module::Release.
static void OnRelease(PerVtabState* state, int idx) {
ModuleStateManagerBase::OnRelease(state, idx);
}
// Lifecycle method to be called from Module::RollbackTo.
static void OnRollbackTo(PerVtabState* state, int idx) {
ModuleStateManagerBase::OnRollbackTo(state, idx);
}
// Method to be called from module callbacks to extract the module state
// from the manager state.
static typename Module::State* GetState(PerVtabState* s) {
return static_cast<typename Module::State*>(
ModuleStateManagerBase::GetState(s));
}
// Looks up the state of a module by name.
//
// This function should only be called for speculative lookups from outside
// the module implementation: use `GetState` inside the sqlite::Module
// implementation.
typename Module::State* GetStateByName(const std::string& name) {
return static_cast<typename Module::State*>(
ModuleStateManagerBase::GetStateByName(name));
}
// Returns all the states managed by this manager.
//
// This function should only be called for speculative lookups from outside
// the module implementation: use `GetState` inside the sqlite::Module
// implementation.
std::vector<std::pair<std::string, typename Module::State*>> GetAllStates() {
std::vector<std::pair<std::string, typename Module::State*>> states;
states.reserve(state_by_name_.size());
for (auto it = state_by_name_.GetIterator(); it; ++it) {
if (auto* state = GetState(it.value().get()); state) {
states.emplace_back(it.key(), state);
}
}
return states;
}
protected:
// Enforce that anyone who wants to use this class inherits from it.
ModuleStateManager() = default;
};
} // namespace perfetto::trace_processor::sqlite
#endif // SRC_TRACE_PROCESSOR_SQLITE_MODULE_STATE_MANAGER_H_