Fix android-on-mac build

One of the last refactorings was causing gold to be picked as
host linker when building for target_os=android on Mac.
The previous code had a bunch of bugs:
1. Ignored the fact that is_android is still true in the
   toolchain definition file on mac when targeting android.
2. Was passing the wrong "linker" variable to the -fuse-ld
   argument, instead of the invoker one.

Test: manual (builds on mac)
Change-Id: Ibe3eee5ce9ef9ae960c65ad2c0b312b50e1d0041
1 file changed
tree: 4a54d67287fc4861b6ed4e7adc038cc653e5b1f6
  1. build_overrides/
  2. buildtools/
  3. debian/
  4. docs/
  5. gn/
  6. include/
  7. infra/
  8. protos/
  9. src/
  10. test/
  11. tools/
  12. ui/
  13. .clang-format
  14. .gitignore
  15. .gn
  16. .travis.yml
  17. Android.bp
  18. Android.bp.extras
  19. BUILD
  20. BUILD.extras
  21. BUILD.gn
  22. codereview.settings
  23. heapprofd.rc
  24. MODULE_LICENSE_APACHE2
  25. NOTICE
  26. OWNERS
  27. perfetto.rc
  28. PRESUBMIT.py
  29. README.chromium
  30. README.md
  31. TEST_MAPPING
README.md

Perfetto - Performance instrumentation and tracing

Perfetto is an open-source project for performance instrumentation and tracing of Linux/Android/Chrome platforms and user-space apps.

See www.perfetto.dev for docs.

Bugs

  • For bugs affecting Android or the tracing internals use the internal bug tracker (go/perfetto-bugs).
  • For bugs affecting Chrome use http://crbug.com, Component:Speed>Tracing label:Perfetto.