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// Copyright (C) 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {PerfStats} from './perf_stats';
import m from 'mithril';
import {featureFlags} from './feature_flags';
export type AnimationCallback = (lastFrameMs: number) => void;
export type RedrawCallback = () => void;
export const AUTOREDRAW_FLAG = featureFlags.register({
id: 'mithrilAutoredraw',
name: 'Enable Mithril autoredraw',
description: 'Turns calls to schedulefullRedraw() a no-op',
defaultValue: false,
});
// This class orchestrates all RAFs in the UI. It ensures that there is only
// one animation frame handler overall and that callbacks are called in
// predictable order. There are two types of callbacks here:
// - actions (e.g. pan/zoon animations), which will alter the "fast"
// (main-thread-only) state (e.g. update visible time bounds @ 60 fps).
// - redraw callbacks that will repaint canvases.
// This class guarantees that, on each frame, redraw callbacks are called after
// all action callbacks.
export class RafScheduler {
// These happen at the beginning of any animation frame. Used by Animation.
private animationCallbacks = new Set<AnimationCallback>();
// These happen during any animaton frame, after the (optional) DOM redraw.
private canvasRedrawCallbacks = new Set<RedrawCallback>();
// These happen at the end of full (DOM) animation frames.
private postRedrawCallbacks = new Array<RedrawCallback>();
private hasScheduledNextFrame = false;
private requestedFullRedraw = false;
private isRedrawing = false;
private _shutdown = false;
private recordPerfStats = false;
private mounts = new Map<Element, m.ComponentTypes>();
readonly perfStats = {
rafActions: new PerfStats(),
rafCanvas: new PerfStats(),
rafDom: new PerfStats(),
rafTotal: new PerfStats(),
domRedraw: new PerfStats(),
};
constructor() {
// Patch m.redraw() to our RAF full redraw.
const origSync = m.redraw.sync;
const redrawFn = () => this.scheduleFullRedraw('force');
redrawFn.sync = origSync;
m.redraw = redrawFn;
m.mount = this.mount.bind(this);
}
// Schedule re-rendering of virtual DOM and canvas.
// If a callback is passed it will be executed after the DOM redraw has
// completed.
scheduleFullRedraw(force?: 'force', cb?: RedrawCallback) {
// If we are using autoredraw mode, make this function a no-op unless
// 'force' is passed.
if (AUTOREDRAW_FLAG.get() && force !== 'force') return;
this.requestedFullRedraw = true;
cb && this.postRedrawCallbacks.push(cb);
this.maybeScheduleAnimationFrame(true);
}
// Schedule re-rendering of canvas only.
scheduleCanvasRedraw() {
this.maybeScheduleAnimationFrame(true);
}
startAnimation(cb: AnimationCallback) {
this.animationCallbacks.add(cb);
this.maybeScheduleAnimationFrame();
}
stopAnimation(cb: AnimationCallback) {
this.animationCallbacks.delete(cb);
}
addCanvasRedrawCallback(cb: RedrawCallback): Disposable {
this.canvasRedrawCallbacks.add(cb);
const canvasRedrawCallbacks = this.canvasRedrawCallbacks;
return {
[Symbol.dispose]() {
canvasRedrawCallbacks.delete(cb);
},
};
}
mount(element: Element, component: m.ComponentTypes | null): void {
const mounts = this.mounts;
if (component === null) {
mounts.delete(element);
} else {
mounts.set(element, component);
}
this.syncDomRedrawMountEntry(element, component);
}
shutdown() {
this._shutdown = true;
}
setPerfStatsEnabled(enabled: boolean) {
this.recordPerfStats = enabled;
this.scheduleFullRedraw();
}
get hasPendingRedraws(): boolean {
return this.isRedrawing || this.hasScheduledNextFrame;
}
private syncDomRedraw() {
const redrawStart = performance.now();
for (const [element, component] of this.mounts.entries()) {
this.syncDomRedrawMountEntry(element, component);
}
if (this.recordPerfStats) {
this.perfStats.domRedraw.addValue(performance.now() - redrawStart);
}
}
private syncDomRedrawMountEntry(
element: Element,
component: m.ComponentTypes | null,
) {
// Mithril's render() function takes a third argument which tells us if a
// further redraw is needed (e.g. due to managed event handler). This allows
// us to implement auto-redraw. The redraw argument is documented in the
// official Mithril docs but is just not part of the @types/mithril package.
const mithrilRender = m.render as (
el: Element,
vnodes: m.Children,
redraw?: () => void,
) => void;
mithrilRender(
element,
component !== null ? m(component) : null,
AUTOREDRAW_FLAG.get() ? () => raf.scheduleFullRedraw('force') : undefined,
);
}
private syncCanvasRedraw() {
const redrawStart = performance.now();
if (this.isRedrawing) return;
this.isRedrawing = true;
this.canvasRedrawCallbacks.forEach((cb) => cb());
this.isRedrawing = false;
if (this.recordPerfStats) {
this.perfStats.rafCanvas.addValue(performance.now() - redrawStart);
}
}
private maybeScheduleAnimationFrame(force = false) {
if (this.hasScheduledNextFrame) return;
if (this.animationCallbacks.size !== 0 || force) {
this.hasScheduledNextFrame = true;
window.requestAnimationFrame(this.onAnimationFrame.bind(this));
}
}
private onAnimationFrame(lastFrameMs: number) {
if (this._shutdown) return;
this.hasScheduledNextFrame = false;
const doFullRedraw = this.requestedFullRedraw;
this.requestedFullRedraw = false;
const tStart = performance.now();
this.animationCallbacks.forEach((cb) => cb(lastFrameMs));
const tAnim = performance.now();
doFullRedraw && this.syncDomRedraw();
const tDom = performance.now();
this.syncCanvasRedraw();
const tCanvas = performance.now();
const animTime = tAnim - tStart;
const domTime = tDom - tAnim;
const canvasTime = tCanvas - tDom;
const totalTime = tCanvas - tStart;
this.updatePerfStats(animTime, domTime, canvasTime, totalTime);
this.maybeScheduleAnimationFrame();
if (doFullRedraw && this.postRedrawCallbacks.length > 0) {
const pendingCbs = this.postRedrawCallbacks.splice(0); // splice = clear.
pendingCbs.forEach((cb) => cb());
}
}
private updatePerfStats(
actionsTime: number,
domTime: number,
canvasTime: number,
totalRafTime: number,
) {
if (!this.recordPerfStats) return;
this.perfStats.rafActions.addValue(actionsTime);
this.perfStats.rafDom.addValue(domTime);
this.perfStats.rafCanvas.addValue(canvasTime);
this.perfStats.rafTotal.addValue(totalRafTime);
}
}
export const raf = new RafScheduler();