| # Perfetto build instructions |
| |
| The source of truth for the Perfetto codebase lives in AOSP: |
| https://android.googlesource.com/platform/external/perfetto/ |
| |
| A read-only mirror is also available at https://github.com/google/perfetto . |
| |
| Perfetto can be built both from the Android tree (AOSP) and standalone. |
| Standalone builds are meant only for local testing and are not shipped. |
| Due to the reduced dependencies, the standalone workflow is faster to iterate on |
| and the suggested way to work on Perfetto, unless you are working on code that |
| has non-NDK depedencies into Android internals. Profilers and internal HAL/AIDL |
| dependencies will not be built in the standalone build. |
| |
| If you are chromium contributor, AOSP is still the place you should send CLs to. |
| The code inside chromium's |
| [third_party/perfetto](https://source.chromium.org/chromium/chromium/src/+/main:third_party/perfetto/?q=f:third_party%2Fperfetto&ss=chromium) |
| is a direct mirror of the AOSP repo. The |
| [AOSP->Chromium autoroller](https://autoroll.skia.org/r/perfetto-chromium-autoroll) |
| takes care of keeping chromium's DEPS up to date. |
| |
| ## Standalone builds |
| |
| #### Get the code |
| |
| ```bash |
| git clone https://android.googlesource.com/platform/external/perfetto/ |
| ``` |
| |
| #### Pull dependent libraries and toolchains |
| |
| ```bash |
| tools/install-build-deps [--android] [--ui] [--linux-arm] |
| ``` |
| |
| `--android` will pull the Android NDK, emulator and other deps required |
| to build for `target_os = "android"`. |
| |
| `--ui` will pull NodeJS and all the NPM modules required to build the |
| Web UI. See the [UI Development](#ui-development) section below for more. |
| |
| `--linux-arm` will pull the sysroots for cross-compiling for Linux ARM/64. |
| |
| WARNING: Note that if you're using an M1 or any later ARM Mac, your Python |
| version should be at least 3.9.1 to work around |
| [this Python Bug](https://bugs.python.org/issue42704). |
| |
| #### Generate the build files via GN |
| |
| Perfetto uses [GN](https://gn.googlesource.com/gn/+/HEAD/docs/quick_start.md) |
| as primary build system. See the [Build files](#build-files) section below for |
| more. |
| |
| ```bash |
| tools/gn args out/android |
| ``` |
| |
| This will open an editor to customize the GN args. Enter: |
| |
| ```python |
| # Set only when building for Android, omit when building for linux, mac or win. |
| target_os = "android" |
| target_cpu = "arm" / "arm64" / "x64" |
| |
| is_debug = true / false |
| cc_wrapper = "ccache" # [Optional] speed up rebuilds with ccache. |
| ``` |
| |
| See the [Build Configurations](#build-configurations) and |
| [Building on Windows](#building-on-windows) sections below for more. |
| |
| TIP: If you are a chromium developer and have depot_tools installed you can |
| avoid the `tools/` prefix below and just use gn/ninja from depot_tools. |
| |
| #### Build native C/C++ targets |
| |
| ```bash |
| # This will build all the targets. |
| tools/ninja -C out/android |
| |
| # Alternatively, list targets explicitly. |
| tools/ninja -C out/android \ |
| traced \ # Tracing service. |
| traced_probes \ # Ftrace interop and /proc poller. |
| perfetto \ # Cmdline client. |
| trace_processor_shell \ # Trace parsing. |
| traceconv # Trace conversion. |
| ... |
| ``` |
| |
| ## Android tree builds |
| |
| Follow these instructions if you are an AOSP contributor. |
| |
| The source code lives in [`external/perfetto` in the AOSP tree](https://cs.android.com/android/platform/superproject/main/+/main:external/perfetto/). |
| |
| Follow the instructions on https://source.android.com/setup/build/building . |
| |
| Then: |
| |
| ```bash |
| mmma external/perfetto |
| # or |
| m traced traced_probes perfetto |
| ``` |
| |
| This will generate artifacts `out/target/product/XXX/system/`. |
| |
| Executables and shared libraries are stripped by default by the Android build |
| system. The unstripped artifacts are kept into `out/target/product/XXX/symbols`. |
| |
| ## UI development |
| |
| This command pulls the UI-related dependencies (notably, the NodeJS binary) |
| and installs the `node_modules` in `ui/node_modules`: |
| |
| ```bash |
| tools/install-build-deps --ui |
| ``` |
| |
| Build the UI: |
| |
| ```bash |
| # Will build into ./out/ui by default. Can be changed with --out path/ |
| # The final bundle will be available at ./ui/out/dist/. |
| # The build script creates a symlink from ./ui/out to $OUT_PATH/ui/. |
| ui/build |
| ``` |
| |
| Test your changes on a local server using: |
| |
| ```bash |
| # This will automatically build the UI. There is no need to manually run |
| # ui/build before running ui/run-dev-server. |
| ui/run-dev-server |
| ``` |
| |
| Navigate to http://localhost:10000/ to see the changes. |
| |
| The server supports live reloading of CSS and TS/JS contents. Whenever a ui |
| source file is changed it, the script will automatically re-build it and show a |
| prompt in the web page. |
| |
| UI unit tests are located next to the functionality being tested, and have |
| `_unittest.ts` or `_jsdomtest.ts` suffixes. The following command runs all unit |
| tests: |
| |
| ```bash |
| ui/run-unittests |
| ``` |
| |
| This command will perform the build first; which is not necessary if you |
| already have a development server running. In this case, to avoid interference |
| with the rebuild done by development server and to get the results faster, you |
| can use |
| |
| ```bash |
| ui/run-unittests --no-build |
| ``` |
| |
| to skip the build steps. |
| |
| Script `ui/run-unittests` also supports `--watch` parameter, which would |
| restart the testing when the underlying source files are changed. This can be |
| used in conjunction with `--no-build`, and on its own as well. |
| |
| ### Formatting & Linting |
| |
| We use `eslint` to lint TypeScript and JavaScript, and `prettier` to format |
| TypeScript, JavaScript, and SCSS. |
| |
| Eslint has a `--fix` option which can auto-fix a lot of issues. |
| |
| ```bash |
| ui/eslint-all --fix # Fix all files |
| # -- or -- |
| ui/eslint-all # Just report issues |
| ``` |
| |
| To auto-format all source files, run: |
| |
| ```bash |
| ui/prettier-all |
| ``` |
| |
| For VSCode users, we recommend using the eslint & prettier extensions to handle |
| this entirely from within the IDE. See the |
| [Useful Extensions](#useful-extensions) section on how to set this up. |
| |
| Presubmit checks require no formatting or linting issues, so fix all issues |
| using the commands above before submitting a patch. |
| |
| ## Build files |
| |
| The source of truth of our build file is in the BUILD.gn files, which are based |
| on [GN][gn-quickstart]. |
| The Android build file ([Android.bp](/Android.bp)) is autogenerated from the GN |
| files through `tools/gen_android_bp`, which needs to be invoked whenever a |
| change touches GN files or introduces new ones. |
| Likewise, the Bazel build file ([BUILD](/BUILD)) is autogenerated through the |
| `tools/gen_bazel` script. |
| |
| A presubmit check checks that the Android.bp is consistent with GN files when |
| submitting a CL through `git cl upload`. |
| |
| The generator has a list of root targets that will be translated into the |
| Android.bp file. If you are adding a new target, add a new entry to the |
| `default_targets` variable in [`tools/gen_android_bp`](/tools/gen_android_bp). |
| |
| ## Supported platforms |
| |
| **Linux desktop** (Debian Testing/Rodete) |
| |
| - Hermetic clang + libcxx toolchain (both following chromium's revisions) |
| - GCC-7 and libstdc++ 6 |
| - Cross-compiling for arm and arm64 (more below). |
| |
| **Android** |
| |
| - Android's NDK r15c (using NDK's libcxx) |
| - AOSP's in-tree clang (using in-tree libcxx) |
| |
| **Mac** |
| |
| - XCode 9 / clang (maintained best-effort). |
| |
| **Windows** |
| |
| - Windows 10 with either MSVC 2019 or clang-cl (maintained best-effort). |
| |
| ### Building on Windows |
| |
| Building on Windows is possible using both the MSVC 2019 compiler (you don't |
| need the full IDE, just the build tools) or the LLVM clang-cl compiler. |
| |
| The Windows support in standalone builds has been introduced in v16 by |
| [r.android.com/1711913](https://r.android.com/1711913). |
| |
| clang-cl support is more stable because that build configuration is actively |
| covered by the Chromium project (Perfetto rolls into chromium and underpins |
| chrome://tracing). The MSVC build is maintained best-effort. |
| |
| The following targets are supported on Windows: |
| |
| - `trace_processor_shell`: the trace importer and SQL query engine. |
| - `traceconv`: the trace conversion tool. |
| - `traced` and `perfetto`: the tracing service and cmdline client. They use an |
| alternative implementation of the [inter-process tracing protocol](/docs/design-docs/api-and-abi.md#tracing-protocol-abi) |
| based on a TCP socket and named shared memory. This configuration is only for |
| testing / benchmarks and is not shipped in production. |
| Googlers: see [go/perfetto-win](http://go/perfetto-win) for details. |
| - `perfetto_unittests` / `perfetto_integrationtests`: although they support only |
| the subset of code that is supported on Windows (e.g. no ftrace). |
| |
| It is NOT possible to build the Perfetto UI from Windows. |
| |
| #### Prerequisites |
| |
| You need all of these both for MSVC and clang-cl: |
| |
| - [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2019) |
| - [Windows 10 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/) |
| - [Python 3](https://www.python.org/downloads/windows/) |
| |
| The [`win_find_msvc.py`](/gn/standalone/toolchain/win_find_msvc.py) script will |
| locate the higest version numbers available from |
| `C:\Program Files (x86)\Windows Kits\10` and |
| `C:\Program Files (x86)\Microsoft Visual Studio\2019`. |
| |
| #### Pull dependent libraries and toolchains |
| |
| ```bash |
| # This will download also the LLVM clang-cl prebuilt used by chromium. |
| python3 tools/install-build-deps |
| ``` |
| |
| #### Generate build files |
| |
| ```bash |
| python3 tools/gn gen out/win |
| ``` |
| |
| In the editor type: |
| |
| ```bash |
| is_debug = true | false |
| |
| is_clang = true # Will use the hermetic clang-cl toolchain. |
| # or |
| is_clang = false # Will use MSVC 2019. |
| ``` |
| |
| #### Build |
| |
| ```bash |
| python3 tools/ninja -C out/win perfetto traced trace_processor_shell |
| ``` |
| |
| ### Cross-compiling for Linux ARM/64 |
| |
| When cross-compiling for Linux you will need a sysroot. You have two options: |
| |
| #### 1. Use the built-in sysroots based on Debian Sid |
| |
| ```bash |
| tools/install-build-deps --linux-arm |
| ``` |
| |
| Then set the following GN args: |
| |
| ```python |
| target_os = "linux" |
| target_cpu = "arm" |
| # or |
| target_cpu = "arm64" |
| ``` |
| |
| #### 2. Use your own sysroot |
| |
| In this case you need to manually specify the sysroot location and the |
| toolchain prefix triplet to use. |
| |
| ```python |
| target_os = "linux" |
| target_sysroot = "/path/to/sysroot" |
| target_triplet = "aarch64-linux-gnu" # Or any other supported triplet. |
| ``` |
| |
| For more details see the [Using cutom toolchains](#custom-toolchain) section |
| below. |
| |
| ## Build configurations |
| |
| TIP: `tools/setup_all_configs.py` can be used to generate out/XXX folders for |
| most of the supported configurations. |
| |
| The following [GN args][gn-quickstart] are supported: |
| |
| `target_os = "android" | "linux" | "mac"`: |
| |
| Defaults to the current host, set "android" to build for Android. |
| |
| `target_cpu = "arm" | "arm64" | "x64"` |
| |
| Defaults to `"arm"` when `target_os` == `"android"`, `"x64"` when targeting the |
| host. 32-bit host builds are not supported. |
| Note: x64 here really means x86_64. This is to keep it consistent with |
| Chromium's choice, which in turn follows Windows naming convention. |
| |
| `is_debug = true | false` |
| |
| Toggles Debug (default) / Release mode. This affects, among other things: |
| (i) the `-g` compiler flag; (ii) setting/unsetting `-DNDEBUG`; (iii) turning |
| on/off `DCHECK` and `DLOG`. |
| Note that debug builds of Perfetto are sensibly slower than release versions. We |
| strongly encourage using debug builds only for local development. |
| |
| `is_clang = true | false` |
| |
| Use Clang (default: true) or GCC (false). |
| On Linux, by default it uses the self-hosted clang (see `is_hermetic_clang`). |
| On Android, by default it uses clang from the NDK (in `buildtools/ndk`). |
| On Mac, by default it uses the system version of clang (requires Xcode). |
| See also the [custom toolchain](#custom-toolchain) section below. |
| |
| `is_hermetic_clang = true | false` |
| |
| Use bundled toolchain from `buildtools/` rather than system-wide one. |
| |
| `non_hermetic_clang_stdlib = libc++ | libstdc++` |
| |
| If `is_hermetic_clang` is `false`, sets the `-stdlib` flag for clang |
| invocations. `libstdc++` is default on Linux hosts and `libc++` is |
| default everywhere else. |
| |
| `cc = "gcc" / cxx = "g++"` |
| |
| Uses a different compiler binary (default: autodetected depending on is_clang). |
| See also the [custom toolchain](#custom-toolchain) section below. |
| |
| `cc_wrapper = "tool_name"` |
| |
| Prepends all build commands with a wrapper command. Using `"ccache"` here |
| enables the [ccache](https://github.com/ccache/ccache) caching compiler, |
| which can considerably speed up repeat builds. |
| |
| `is_asan = true` |
| |
| Enables [Address Sanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizer) |
| |
| `is_lsan = true` |
| |
| Enables [Leak Sanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizerLeakSanitizer) |
| (Linux/Mac only) |
| |
| `is_msan = true` |
| |
| Enables [Memory Sanitizer](https://github.com/google/sanitizers/wiki/MemorySanitizer) |
| (Linux only) |
| |
| `is_tsan = true` |
| |
| Enables [Thread Sanitizer](https://github.com/google/sanitizers/wiki/ThreadSanitizerCppManual) |
| (Linux/Mac only) |
| |
| `is_ubsan = true` |
| |
| Enables [Undefined Behavior Sanitizer](https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html) |
| |
| ### {#custom-toolchain} Using custom toolchains and CC / CXX / CFLAGS env vars |
| |
| When building Perfetto as part of some other build environment it might be |
| necessary to switch off all the built-in toolchain-related path-guessing scripts |
| and manually specify the path of the toolchains. |
| |
| ```python |
| # Disable the scripts that guess the path of the toolchain. |
| is_system_compiler = true |
| |
| ar = "/path/to/ar" |
| cc = "/path/to/gcc-like-compiler" |
| cxx = "/path/to/g++-like-compiler" |
| linker = "" # This is passed to -fuse-ld=... |
| ``` |
| |
| If you are using a build system that keeps the toolchain settings in |
| environment variables, you can set: |
| |
| ```python |
| is_system_compiler = true |
| ar="${AR}" |
| cc="${CC}" |
| cxx="${CXX}" |
| ``` |
| |
| `is_system_compiler = true` can be used also for cross-compilation. |
| In case of cross-compilation, the GN variables have the following semantic: |
| `ar`, `cc`, `cxx`, `linker` refer to the _host_ toolchain (sometimes also called |
| _build_ toolchain). This toolchain is used to build: (i) auxiliary tools |
| (e.g. the `traceconv` conversion util) and (ii) executable artifacts that are |
| used during the rest of the build process for the target (e.g., the `protoc` |
| compiler or the `protozero_plugin` protoc compiler plugin). |
| |
| The cross-toolchain used to build the artifacts that run on the device is |
| prefixed by `target_`: `target_ar`, `target_cc`, `target_cxx`, `target_linker`. |
| |
| ```python |
| # Cross compilation kicks in when at least one of these three variables is set |
| # to a value != than the host defaults. |
| |
| target_cpu = "x86" | "x64" | "arm" | "arm64" |
| target_os = "linux" | "android" |
| target_triplet = "arm-linux-gnueabi" | "x86_64-linux-gnu" | ... |
| ``` |
| |
| When integrating with GNU Makefile cross-toolchains build environments, a |
| typical mapping of the corresponding environment variables is: |
| |
| ```python |
| ar="${BUILD_AR}" |
| cc="${BUILD_CC}" |
| cxx="${BUILD_CXX}" |
| target_ar="${AR}" |
| target_cc="${CC}" |
| target_cxx="${CXX}" |
| ``` |
| |
| It is possible to extend the set of `CFLAGS` and `CXXFLAGS` through the |
| `extra_xxxflags` GN variables as follows. The extra flags are always appended |
| (hence, take precedence) to the set of flags that the GN build files generate. |
| |
| ```python |
| # These apply both to host and target toolchain. |
| extra_cflags="${CFLAGS}" |
| extra_cxxflags="${CXXFLAGS}" |
| extra_ldflags="${LDFLAGS}" |
| |
| # These apply only to the host toolchain. |
| extra_host_cflags="${BUILD_CFLAGS}" |
| extra_host_cxxflags="${BUILD_CXXFLAGS}" |
| extra_host_ldflags="${BUILD_LDFLAGS}" |
| |
| # These apply only to the target toolchain. |
| extra_target_cflags="${CFLAGS}" |
| extra_target_cxxflags="${CXXFLAGS} ${debug_flags}" |
| extra_target_ldflags="${LDFLAGS}" |
| ``` |
| |
| [gn-quickstart]: https://gn.googlesource.com/gn/+/master/docs/quick_start.md |
| |
| ## IDE setup |
| |
| Use a following command in the checkout directory in order to generate the |
| compilation database file: |
| |
| ```bash |
| tools/gn gen out/default --export-compile-commands |
| ``` |
| |
| After generating, it can be used in CLion (File -> Open -> Open As Project), |
| Visual Studio Code with C/C++ extension and any other tool and editor that |
| supports the compilation database format. |
| |
| #### Useful extensions |
| |
| If you are using VS Code we suggest the following extensions: |
| |
| - [Clang-Format](https://marketplace.visualstudio.com/items?itemName=xaver.clang-format) |
| - [C/C++](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) |
| - [clangd](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) |
| - [Native Debug](https://marketplace.visualstudio.com/items?itemName=webfreak.debug) |
| - [GNFormat](https://marketplace.visualstudio.com/items?itemName=persidskiy.vscode-gnformat) |
| - [ESlint](https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint) |
| - [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) |
| - [Prettier](https://marketplace.visualstudio.com/items?itemName=esbenp.prettier-vscode) |
| |
| #### Useful settings |
| |
| In `.vscode/settings.json`: |
| |
| ```json |
| { |
| "C_Cpp.clang_format_path": "${workspaceRoot}/buildtools/mac/clang-format", |
| "C_Cpp.clang_format_sortIncludes": true, |
| "files.exclude": { |
| "out/*/obj": true, |
| "out/*/gen": true, |
| }, |
| "clangd.arguments": [ |
| "--compile-commands-dir=${workspaceFolder}/out/mac_debug", |
| "--completion-style=detailed", |
| "--header-insertion=never" |
| ], |
| "eslint.workingDirectories": [ |
| "./ui", |
| ], |
| "prettier.configPath": "ui/.prettierrc.yml", |
| "typescript.preferences.importModuleSpecifier": "relative", |
| "[typescript]": { |
| "editor.defaultFormatter": "esbenp.prettier-vscode" |
| }, |
| "[scss]": { |
| "editor.defaultFormatter": "esbenp.prettier-vscode" |
| }, |
| } |
| ``` |
| |
| Replace `/mac/` with `/linux64/` on Linux. |
| |
| ### Debugging with VSCode |
| |
| Edit `.vscode/launch.json`: |
| |
| ```json |
| { |
| "version": "0.2.0", |
| "configurations": [ |
| { |
| "request": "launch", |
| "type": "cppdbg", |
| "name": "Perfetto unittests", |
| "program": "${workspaceRoot}/out/mac_debug/perfetto_unittests", |
| "args": ["--gtest_filter=TracingServiceImplTest.StopTracingTriggerRingBuffer"], |
| "cwd": "${workspaceFolder}/out/mac_debug", |
| "MIMode": "lldb", |
| }, |
| ] |
| } |
| ``` |
| |
| Then open the command palette `Meta`+`Shift`+`P` -> `Debug: Start debugging`. |