| # Perfetto build instructions |
| |
| The source of truth for the Perfetto codebase currently lives in AOSP: |
| https://android.googlesource.com/platform/external/perfetto/ |
| |
| Perfetto can be built both from the Android tree (AOSP) and standalone. |
| Standalone builds are meant only for local testing and are not shipped. |
| Due to the reduced dependencies they are faster to iterate on and the |
| suggested way to work on Perfetto. |
| |
| Get the code |
| ------------ |
| **Standalone checkout**: |
| ``` |
| $ git clone https://android.googlesource.com/platform/external/perfetto/ |
| ``` |
| |
| **Android tree**: |
| Perfetto lives in `external/perfetto` in the AOSP tree. |
| |
| |
| Prerequisites |
| ------------- |
| **Standalone checkout**: |
| All dependent libraries are self-hosted and pulled through: |
| ``` |
| $ tools/install-build-deps [--no-android] [--ui] |
| ``` |
| |
| **Android tree**: |
| See https://source.android.com/setup |
| |
| |
| Building |
| -------- |
| **Standalone checkout**: |
| If you are a chromium developer and have depot_tools installed you can avoid |
| the `tools/` prefix below and just use gn/ninja from depot_tools. |
| |
| `$ tools/gn args out/android` to generate build files and enter in the editor: |
| |
| ``` |
| target_os = "android" # Only when building for Android |
| target_cpu = "arm" / "arm64" / "x64" # Only when building for Android |
| is_debug = true / false |
| cc_wrapper = "ccache" # Optionally speed repeated builds with ccache |
| ``` |
| |
| (See the [Build Configurations](#build-configurations) section below for more) |
| |
| ``` |
| $ tools/ninja -C out/android |
| ``` |
| |
| To build the UI (remember to run `tools/install-build-deps --ui` first): |
| |
| ``` |
| $ tools/ninja -C out/android ui |
| ``` |
| |
| **Android tree**: |
| `$ mmma external/perfetto` |
| or |
| `$ m perfetto traced traced_probes` |
| |
| This will generate artifacts `out/target/product/XXX/system/`. |
| Executables and shared libraries are stripped by default by the Android build |
| system. The unstripped artifacts are kept into `out/target/product/XXX/symbols`. |
| |
| Build files |
| ----------- |
| The source of truth of our build file is in the BUILD.gn files, which are based on [GN][gn-quickstart]. |
| The Android build file ([Android.bp](../Android.bp)) is autogenerated from the GN files |
| through `tools/gen_android_bp`, which needs to be invoked whenever a change |
| touches GN files or introduces new ones. |
| A presubmit check checks that the Android.bp is consistent with GN files when |
| submitting a CL through `git cl upload`. |
| The generator has a whitelist of root targets that will be translated into the |
| Android.bp file. If you are adding a new target, add a new entry to the |
| `default_targets` variable inside [tools/gen_android_bp](../tools/gen_android_bp). |
| |
| |
| Supported platforms |
| ------------------- |
| **Linux desktop** (Debian Rodete): |
| - Hermetic clang + libcxx toolchain (both following chromium's revisions) |
| - GCC-7 and libstdc++ 6 |
| |
| **Android**: |
| - Android's NDK r15c (using NDK's libcxx) |
| - AOSP's in-tree clang (using in-tree libcxx) |
| |
| **Mac**: |
| - XCode 9 / clang (currently maintained best-effort). |
| |
| |
| |
| Build configurations |
| -------------------- |
| *** aside |
| `tools/build_all_configs.py` can be used to generate out/XXX folders for most of |
| the supported configurations. |
| *** |
| |
| The following [GN args][gn-quickstart] are supported: |
| |
| `target_os = "android" | "linux" | "mac"`: |
| Defaults to the current host, set "android" to build for Android. |
| |
| `target_cpu = "arm" | "arm64" | "x86" | "x64"`: |
| Defaults to `"arm"` when `target_os` == `"android"`, `"x64"` when targeting the |
| host. 32-bit host builds are not supported. |
| |
| `is_debug = true | false`: |
| Toggles Debug (default) / Release mode. |
| |
| `is_clang = true | false`: |
| Use Clang (default: true) or GCC (false). |
| On Linux, by default it uses the self-hosted clang (see `is_hermetic_clang`). |
| On Android, by default it uses clang from the NDK (in `buildtools/ndk`). |
| On Mac, by default it uses the system version of clang (requires Xcode). |
| |
| `is_hermetic_clang = true | false`: |
| Use bundled toolchain from `buildtools/` rather than system-wide one. |
| |
| `cc = "gcc" / cxx = "g++"`: |
| Uses a different compiler binary (default: autodetected depending on is_clang). |
| |
| `cc_wrapper = "tool"`: |
| Prepends all build commands with a wrapper command. Using `"ccache"` here |
| enables the [ccache](https://github.com/ccache/ccache) caching compiler, |
| which can considerable speed up repeat builds. |
| |
| `is_asan = true`: |
| Enables [Address Sanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizer) |
| |
| `is_lsan = true`: |
| Enables [Leak Sanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizerLeakSanitizer) |
| (Linux/Mac only) |
| |
| `is_msan = true`: |
| Enables [Memory Sanitizer](https://github.com/google/sanitizers/wiki/MemorySanitizer) |
| (Linux only) |
| |
| `is_tsan = true`: |
| Enables [Thread Sanitizer](https://github.com/google/sanitizers/wiki/ThreadSanitizerCppManual) |
| (Linux/Mac only) |
| |
| `is_ubsan = true`: |
| Enables [Undefined Behavior Sanitizer](https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html) |
| |
| |
| [gn-quickstart]: https://gn.googlesource.com/gn/+/master/docs/quick_start.md |