| This directory contains the C# Protocol Buffers runtime library. |
| |
| Usage |
| ===== |
| |
| The easiest way how to use C# protobufs is via the `Google.Protobuf` |
| NuGet package. Just add the NuGet package to your VS project. |
| |
| You will also want to install the `Google.Protobuf.Tools` NuGet package, which |
| contains precompiled version of `protoc.exe` and a copy of well known `.proto` |
| files under the package's `tools` directory. |
| |
| To generate C# files from your `.proto` files, invoke `protoc` with the |
| `--csharp_out` option. |
| |
| Supported platforms |
| =================== |
| |
| The runtime library is built as a portable class library, supporting: |
| |
| - .NET 4.5 |
| - Windows 8 |
| - Windows Phone Silverlight 8 |
| - Windows Phone 8.1 |
| - .NET Core |
| |
| You should be able to use Protocol Buffers in Visual Studio 2012 and |
| all later versions. This includes all code generated by `protoc`, |
| which only uses features from C# 3 and earlier. |
| |
| Building |
| ======== |
| |
| Open the `src/Google.Protobuf.sln` solution in Visual Studio 2015 or |
| later. You should be able to run the NUnit test from Test Explorer |
| (you might need to install NUnit Visual Studio add-in). |
| |
| Although *users* of this project are only expected to have Visual |
| Studio 2012 or later, *developers* of the library are required to |
| have Visual Studio 2015 or later, as the library uses C# 6 features |
| in its implementation. These features have no impact when using the |
| compiled code - they're only relevant when building the |
| `Google.Protobuf` assembly. |
| |
| History of C# protobufs |
| ======================= |
| |
| This subtree was originally imported from https://github.com/jskeet/protobuf-csharp-port |
| and represents the latest development version of C# protobufs, that will now be developed |
| and maintained by Google. All the development will be done in open, under this repository |
| (https://github.com/google/protobuf). |
| |
| The previous project differs from this project in a number of ways: |
| |
| - The old code only supported proto2; the new code only supports |
| proto3 (so no unknown fields, no required/optional distinction, no |
| extensions) |
| - The old code was based on immutable message types and builders for |
| them |
| - The old code did not support maps or `oneof` |
| - The old code had its own JSON representation, whereas the new code |
| uses the standard protobuf JSON representation |
| - The old code had no notion of the "well-known types" which have |
| special support in the new code |
| - The old project supported some older platforms (such as older |
| versions of Silverlight) which are not currently supported in the |
| new project |