blob: ac00d485a9b24fa4bc7b65bece6713b78b461e8e [file] [log] [blame]
#pragma once
#include <vector>
#include <map>
namespace example {
// TODO(syoyo): Support sparse accessor(sparse vertex attribute).
// TODO(syoyo): Support more data type
struct VertexAttrib {
std::string name;
// Value are converted to float type.
std::vector<float> data;
// Corresponding info in binary data
int data_type; // e.g. TINYGLTF_TYPE_VEC2
int component_type; // storage type. e.g.
// TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
uint64_t buffer_offset{0};
size_t buffer_length{0};
// Optional.
std::vector<double> minValues;
std::vector<double> maxValues;
size_t numElements() const;
};
struct MeshPrim {
std::string name;
int32_t id{-1};
int mode; // e.g. TRIANGLES
VertexAttrib position; // vec3
VertexAttrib normal; // vec3
VertexAttrib tangent; // vec4
VertexAttrib color; // vec3 or vec4
std::map<int, VertexAttrib> texcoords; // <slot, attrib> vec2
std::map<int, VertexAttrib> weights; // <slot, attrib> vec4
std::map<int, VertexAttrib>
joints; // <slot, attrib> store data as float type
// min/max of index value. -1 = undef
int indices_min{-1};
int indices_max{-1};
int indices_type{-1}; // storage type(componentType) of `indices`.
std::vector<uint32_t> indices; // vertex indices
};
///
/// Save MeshPrim as wavefront .obj
///
bool SaveAsObjMesh(const std::string &filename, const MeshPrim &mesh);
///
/// Save MeshPrim as glTF mesh
///
bool SaveAsGLTFMesh(const std::string &filename, const MeshPrim &mesh);
///
/// Loads .obj and convert to MeshPrim
///
/// @param[in] facevarying Construct mesh with facevarying vertex layout(default false)
///
bool LoadObjMesh(const std::string &filename, bool facevarying, MeshPrim *mesh);
///
/// Print MeshPrim datra
///
void PrintMeshPrim(const MeshPrim &mesh);
} // namespace example