Make lodepng optional.
3 files changed
tree: dc4ae45a1a6f2c22a8a6d4073ae07540b4d21d55
  1. cmake/
  2. deps/
  3. examples/
  4. experimental/
  5. models/
  6. tests/
  7. tools/
  8. .clang-format
  9. .gitignore
  10. .travis-before-install.sh
  11. .travis.yml
  12. appveyor.yml
  13. CMakeLists.txt
  14. examples.bat
  15. json.hpp
  16. LICENSE
  17. LICENSE.lodepng
  18. loader_example.cc
  19. lodepng.h
  20. Makefile
  21. premake5.lua
  22. README.md
  23. stb_image.h
  24. stb_image_write.h
  25. test_runner.py
  26. tiny_gltf.h
  27. vcsetup.bat
README.md

Header only C++ tiny glTF library(loader/saver).

TinyGLTF is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.

TinyGLTF uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler. If you are looking for old, C++03 version, please use devel-picojson branch.

Status

v2.0.0 release(22 Aug, 2018)!

Builds

Build Status

Build status

Features

  • Written in portable C++. C++-11 with STL dependency only.
    • [x] macOS + clang(LLVM)
    • [x] iOS + clang
    • [x] Linux + gcc/clang
    • [x] Windows + MinGW
    • [x] Windows + Visual Studio 2015 Update 3 or later.
      • Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile json.hpp.
    • [x] Android NDK
    • [x] Android + CrystaX(NDK drop-in replacement) GCC
    • [x] Web using Emscripten(LLVM)
  • Moderate parsing time and memory consumption.
  • glTF specification v2.0.0
    • [x] ASCII glTF
    • [x] Binary glTF(GLB)
    • [x] PBR material description
  • Buffers
    • [x] Parse BASE64 encoded embedded buffer data(DataURI).
    • [x] Load .bin file.
  • Image(Using stb_image)
    • [x] Parse BASE64 encoded embedded image data(DataURI).
    • [x] Load external image file.
    • [x] PNG(8bit only)
    • [x] JPEG(8bit only)
    • [x] BMP
    • [x] GIF
    • [x] Custom Image decoder callback(e.g. for decoding OpenEXR image)
  • Load from memory
  • Custom callback handler
    • [x] Image load

Examples

  • glview : Simple glTF geometry viewer.
  • validator : Simple glTF validator with JSON schema.

Projects using TinyGLTF

TODOs

  • [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
  • [ ] Mesh Compression/decompression(Open3DGC, etc)
    • [ ] Load Draco compressed mesh
  • [ ] Support extensions and extras property
  • [ ] HDR image?
    • [ ] OpenEXR extension through TinyEXR.
  • [ ] Write example and tests for animation and skin
    • [ ] Skinning
    • [ ] Morph targets

Licenses

TinyGLTF is licensed under MIT license.

TinyGLTF uses the following third party libraries.

  • json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
  • base64 : Copyright (C) 2004-2008 RenĂ© Nyffenegger
  • stb_image.h : v2.08 - public domain image loader - Github link
  • stb_image_write.h : v1.09 - public domain image writer - Github link
  • lodepng : Copyright (c) 2005-2018 Lode Vandevenne. zlib license. https://lodev.org/lodepng/

Build and example

Copy stb_image.h, stb_image_write.h, json.hpp and tiny_gltf.h to your project.

Loading glTF 2.0 model

// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"

using namespace tinygltf;

Model model; 
TinyGLTF loader;
std::string err;
std::string warn;
  
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb) 

if (!warn.empty()) {
  printf("Warn: %s\n", warn.c_str());
}

if (!err.empty()) {
  printf("Err: %s\n", err.c_str());
}

if (!ret) {
  printf("Failed to parse glTF\n");
  return -1;
}

Compile options

  • TINYGLTF_NOEXCEPTION : Disable C++ exception in JSON parsing. You can use -fno-exceptions or by defining the symbol JSON_NOEXCEPTION and TINYGLTF_NOEXCEPTION to fully remove C++ exception codes when compiling TinyGLTF.
  • TINYGLTF_NO_STB_IMAGE : Do not load images with stb_image. Instead use TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) to set a callback for loading images.
  • TINYGLTF_NO_STB_IMAGE_WRITE : Do not write images with stb_image_write. Instead use TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data) to set a callback for writing images.
  • TINYGLTF_NO_EXTERNAL_IMAGE : Do not try to load external image file. This option woulde be helpful if you do not want load image file during glTF parsing.
  • TINYGLTF_ANDROID_LOAD_FROM_ASSETS: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app to tinygltf::asset_manager beforehand.
  • TINYGLTF_USE_LODEPNG : Load 16bit PNG image with lodepng(Valid when TINYGLTF_NO_STB_IMAGE was not defined). Must defined LODEPNG_IMPLEMENTATION in one .cc.

Saving gltTF 2.0 model

  • [ ] Buffers.
    • [x] To file
    • [x] Embedded
    • [ ] Draco compressed?
  • [x] Images
    • [x] To file
    • [x] Embedded
  • [ ] Binary(.glb)

Running tests.

glTF parsing test

Setup

Python 2.6 or 2.7 required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.

Run parsing test

After building loader_example, edit test_runner.py, then,

$ python test_runner.py

Unit tests

$ cd tests
$ make
$ ./tester
$ ./tester_noexcept

Third party licenses

  • json.hpp : Licensed under the MIT License http://opensource.org/licenses/MIT. Copyright (c) 2013-2017 Niels Lohmann http://nlohmann.me.
  • stb_image : Public domain.
  • lodepng : zlib license
  • catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.