| commit | 81bd50c1062fdb956e878efa2a9234b2b9ec91ec | [log] [tgz] |
|---|---|---|
| author | Syoyo Fujita <syoyo@lighttransport.com> | Sun Nov 02 10:11:11 2025 +0900 |
| committer | Syoyo Fujita <syoyo@lighttransport.com> | Sun Nov 02 10:11:11 2025 +0900 |
| tree | 900b68468afa5917f6e387a62d8e33f0d6a1cfe3 | |
| parent | 6d8bba0d8a037c76761ebb89b7bb7d33ba351732 [diff] | |
| parent | 2aa77e5d0a177adfc4f5f0c71eea7e3c5d7e0bce [diff] |
Merge branch 'release' of github.com:syoyo/tinygltf into release
TinyGLTF is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
TinyGLTF uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler. (Also, you can use RadpidJSON as an JSON backend) If you are looking for old, C++03 version, please use devel-picojson branch (but not maintained anymore).
Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned.
sajson : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
json.hpp..bin file.In extension(ExtensionMap), JSON number value is parsed as int or float(number) and stored as tinygltf::Value object. If you want a floating point value from tinygltf::Value, use GetNumberAsDouble() method.
IsNumber() returns true if the underlying value is an int value or a floating point value.
Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver), I recommend to build TinyGLTF for WASM target. WASI build example is located in wasm .
extensions and extras propertyanimation and skinTinyGLTF is licensed under MIT license.
TinyGLTF uses the following third party libraries.
Copy stb_image.h, stb_image_write.h, json.hpp and tiny_gltf.h to your project.
// Define these only in *one* .cc file. #define TINYGLTF_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION // #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. #include "tiny_gltf.h" using namespace tinygltf; Model model; TinyGLTF loader; std::string err; std::string warn; std::string filename = "input.gltf"; bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, filename); //bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, filename); // for binary glTF(.glb) if (!warn.empty()) { printf("Warn: %s\n", warn.c_str()); } if (!err.empty()) { printf("Err: %s\n", err.c_str()); } if (!ret) { printf("Failed to parse glTF: %s\n", filename.c_str()); }
TinyGLTF::SetPreserveimageChannels(bool onoff). true to preserve image channels as stored in image file for loaded image. false by default for backward compatibility(image channels are widen to RGBA 4 channels). Effective only when using builtin image loader(STB image loader).TINYGLTF_NOEXCEPTION : Disable C++ exception in JSON parsing. You can use -fno-exceptions or by defining the symbol JSON_NOEXCEPTION and TINYGLTF_NOEXCEPTION to fully remove C++ exception codes when compiling TinyGLTF.TINYGLTF_NO_STB_IMAGE : Do not load images with stb_image. Instead use TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) to set a callback for loading images.TINYGLTF_NO_STB_IMAGE_WRITE : Do not write images with stb_image_write. Instead use TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data) to set a callback for writing images.TINYGLTF_NO_EXTERNAL_IMAGE : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.TINYGLTF_ANDROID_LOAD_FROM_ASSETS: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app to tinygltf::asset_manager beforehand.TINYGLTF_ENABLE_DRACO: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.TINYGLTF_NO_INCLUDE_JSON : Disable including json.hpp from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.TINYGLTF_NO_INCLUDE_RAPIDJSON : Disable including RapidJson's header files from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.TINYGLTF_NO_INCLUDE_STB_IMAGE : Disable including stb_image.h from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE : Disable including stb_image_write.h from within tiny_gltf.h because it has been already included before or you want to include it using custom path before including tiny_gltf.h.TINYGLTF_USE_RAPIDJSON : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature.You can add tinygltf using add_subdirectory feature. If you add tinygltf to your project using add_subdirectory, it would be better to set TINYGLTF_HEADER_ONLY on(just add an include path to tinygltf) and TINYGLTF_INSTALL off(Which does not install tinygltf files).
// Your project's CMakeLists.txt ... set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE) set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE) add_subdirectory(/path/to/tinygltf)
NOTE: Using tinygltf as a submodule doesn't automatically add the headers to your include path (as standard for many libraries). To get this functionality, add the following to the CMakeLists.txt file from above:
target_include_directories(${PROJECT_NAME} PRIVATE "/path/to/tinygltf")
Python required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
After building loader_example, edit test_runner.py, then,
$ python test_runner.py
$ cd tests $ make $ ./tester $ ./tester_noexcept
See tests/fuzzer for details.
After running fuzzer on Ryzen9 3950X a week, at least LoadASCIIFromString looks safe except for out-of-memory error in Fuzzer. We may be better to introduce bounded memory size checking when parsing glTF data.