commit | 147a00a601ab2dac98a920597d3205d089d6a503 | [log] [tgz] |
---|---|---|
author | Syoyo Fujita <syoyo@lighttransport.com> | Sun Jun 04 05:45:24 2023 +0900 |
committer | Syoyo Fujita <syoyo@lighttransport.com> | Sun Jun 04 05:45:24 2023 +0900 |
tree | fae329eb0d2d302bc6a30a92b965c443d1855d8c | |
parent | 350c2968025882bdf823e7892d02328548b46435 [diff] |
Prevent duplicated key generation when serializing lights + RapidJSON backend. Fixes #420
TinyGLTF
is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
TinyGLTF
uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler. (Also, you can use RadpidJSON as an JSON backend) If you are looking for old, C++03 version, please use devel-picojson
branch (but not maintained anymore).
Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned.
sajson
: Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
json.hpp
..bin
file.In extension(ExtensionMap
), JSON number value is parsed as int or float(number) and stored as tinygltf::Value
object. If you want a floating point value from tinygltf::Value
, use GetNumberAsDouble()
method.
IsNumber()
returns true if the underlying value is an int value or a floating point value.
Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver), I recommend to build TinyGLTF for WASM target. WASI build example is located in wasm .
extensions
and extras
propertyanimation
and skin
TinyGLTF is licensed under MIT license.
TinyGLTF uses the following third party libraries.
Copy stb_image.h
, stb_image_write.h
, json.hpp
and tiny_gltf.h
to your project.
// Define these only in *one* .cc file. #define TINYGLTF_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION // #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. #include "tiny_gltf.h" using namespace tinygltf; Model model; TinyGLTF loader; std::string err; std::string warn; bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]); //bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb) if (!warn.empty()) { printf("Warn: %s\n", warn.c_str()); } if (!err.empty()) { printf("Err: %s\n", err.c_str()); } if (!ret) { printf("Failed to parse glTF\n"); return -1; }
TinyGLTF::SetPreserveimageChannels(bool onoff)
. true
to preserve image channels as stored in image file for loaded image. false
by default for backward compatibility(image channels are widen to RGBA
4 channels). Effective only when using builtin image loader(STB image loader).TINYGLTF_NOEXCEPTION
: Disable C++ exception in JSON parsing. You can use -fno-exceptions
or by defining the symbol JSON_NOEXCEPTION
and TINYGLTF_NOEXCEPTION
to fully remove C++ exception codes when compiling TinyGLTF.TINYGLTF_NO_STB_IMAGE
: Do not load images with stb_image. Instead use TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
to set a callback for loading images.TINYGLTF_NO_STB_IMAGE_WRITE
: Do not write images with stb_image_write. Instead use TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)
to set a callback for writing images.TINYGLTF_NO_EXTERNAL_IMAGE
: Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.TINYGLTF_ANDROID_LOAD_FROM_ASSETS
: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app to tinygltf::asset_manager
beforehand.TINYGLTF_ENABLE_DRACO
: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.TINYGLTF_NO_INCLUDE_JSON
: Disable including json.hpp
from within tiny_gltf.h
because it has been already included before or you want to include it using custom path before including tiny_gltf.h
.TINYGLTF_NO_INCLUDE_RAPIDJSON
: Disable including RapidJson's header files from within tiny_gltf.h
because it has been already included before or you want to include it using custom path before including tiny_gltf.h
.TINYGLTF_NO_INCLUDE_STB_IMAGE
: Disable including stb_image.h
from within tiny_gltf.h
because it has been already included before or you want to include it using custom path before including tiny_gltf.h
.TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
: Disable including stb_image_write.h
from within tiny_gltf.h
because it has been already included before or you want to include it using custom path before including tiny_gltf.h
.TINYGLTF_USE_RAPIDJSON
: Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature.TINYGLTF_USE_CPP14
: Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.You can use wuffs
image loader to load JPEG and PNG in fast and securely. (stb_image
has some security issues, whereas wuffs
is well fuzz tested)
Not that some uncommon JPEG format is unsupported in wuffs
std/jpeg
decoder.
TINYGLTF_USE_WUFFS_IMAGE_LOADER
: Use wuffs
to load images. stb_image
related stuff will be disabled.TINYGLTF_NO_STB_IMAGE
supercedes wuffs
macros. i.e. when TINYGLTF_NO_STB_IMAGE
is defined, both stb_image
and wuffs
are disabled.TINYGLTF_NO_WUFFS_IMPLEMENTATION
: Do not define WUFFS_IMPLEMENTATION
inside tiny_gltf.h
. Define this macro if you use wuffs
in another C/C++ file.You can add tinygltf using add_subdirectory
feature. If you add tinygltf to your project using add_subdirectory
, it would be better to set TINYGLTF_HEADER_ONLY
on(just add an include path to tinygltf) and TINYGLTF_INSTALL
off(Which does not install tinygltf files).
// Your project's CMakeLists.txt ... set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE) set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE) add_subdirectory(/path/to/tinygltf)
Python required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
After building loader_example
, edit test_runner.py
, then,
$ python test_runner.py
$ cd tests $ make $ ./tester $ ./tester_noexcept
See tests/fuzzer
for details.
After running fuzzer on Ryzen9 3950X a week, at least LoadASCIIFromString
looks safe except for out-of-memory error in Fuzzer. We may be better to introduce bounded memory size checking when parsing glTF data.