| cmake_minimum_required(VERSION 3.15) |
| project(app_flutter LANGUAGES CXX) |
| |
| set(BINARY_NAME "app_flutter") |
| |
| cmake_policy(SET CMP0063 NEW) |
| |
| set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") |
| |
| # Configure build options. |
| get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) |
| if(IS_MULTICONFIG) |
| set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" |
| CACHE STRING "" FORCE) |
| else() |
| if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
| set(CMAKE_BUILD_TYPE "Debug" CACHE |
| STRING "Flutter build mode" FORCE) |
| set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
| "Debug" "Profile" "Release") |
| endif() |
| endif() |
| |
| set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") |
| set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") |
| set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") |
| set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") |
| |
| # Use Unicode for all projects. |
| add_definitions(-DUNICODE -D_UNICODE) |
| |
| # Compilation settings that should be applied to most targets. |
| function(APPLY_STANDARD_SETTINGS TARGET) |
| target_compile_features(${TARGET} PUBLIC cxx_std_17) |
| target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") |
| target_compile_options(${TARGET} PRIVATE /EHsc) |
| target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") |
| target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") |
| endfunction() |
| |
| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
| |
| # Flutter library and tool build rules. |
| add_subdirectory(${FLUTTER_MANAGED_DIR}) |
| |
| # Application build |
| add_subdirectory("runner") |
| |
| # Generated plugin build rules, which manage building the plugins and adding |
| # them to the application. |
| include(flutter/generated_plugins.cmake) |
| |
| |
| # === Installation === |
| # Support files are copied into place next to the executable, so that it can |
| # run in place. This is done instead of making a separate bundle (as on Linux) |
| # so that building and running from within Visual Studio will work. |
| set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") |
| # Make the "install" step default, as it's required to run. |
| set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) |
| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
| set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
| endif() |
| |
| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") |
| |
| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
| COMPONENT Runtime) |
| |
| install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
| COMPONENT Runtime) |
| |
| install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
| COMPONENT Runtime) |
| |
| if(PLUGIN_BUNDLED_LIBRARIES) |
| install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" |
| DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
| COMPONENT Runtime) |
| endif() |
| |
| # Fully re-copy the assets directory on each build to avoid having stale files |
| # from a previous install. |
| set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
| install(CODE " |
| file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
| " COMPONENT Runtime) |
| install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
| DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
| |
| # Install the AOT library on non-Debug builds only. |
| install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
| CONFIGURATIONS Profile;Release |
| COMPONENT Runtime) |