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// Copyright 2018 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_ISOLATE_CONFIGURATION_H_
#define FLUTTER_SHELL_COMMON_ISOLATE_CONFIGURATION_H_
#include <memory>
#include <string>
#include "flutter/assets/asset_manager.h"
#include "flutter/assets/asset_resolver.h"
#include "flutter/common/settings.h"
#include "flutter/fml/mapping.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/runtime/dart_isolate.h"
#include "lib/fxl/macros.h"
namespace shell {
class IsolateConfiguration {
public:
static std::unique_ptr<IsolateConfiguration> InferFromSettings(
const blink::Settings& settings,
fxl::RefPtr<blink::AssetManager> asset_manager);
static std::unique_ptr<IsolateConfiguration> CreateForPrecompiledCode();
static std::unique_ptr<IsolateConfiguration> CreateForSnapshot(
std::unique_ptr<fml::Mapping> snapshot);
static std::unique_ptr<IsolateConfiguration> CreateForSource(
std::string main_path,
std::string packages_path);
IsolateConfiguration();
virtual ~IsolateConfiguration();
bool PrepareIsolate(fml::WeakPtr<blink::DartIsolate> isolate);
protected:
virtual bool DoPrepareIsolate(blink::DartIsolate& isolate) = 0;
private:
FXL_DISALLOW_COPY_AND_ASSIGN(IsolateConfiguration);
};
} // namespace shell
#endif // FLUTTER_SHELL_COMMON_ISOLATE_CONFIGURATION_H_