| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/entity/contents/contents.h" |
| |
| namespace impeller { |
| |
| /// A special Contents that renders a translucent checkerboard pattern with a |
| /// random color over the entire pass texture. This is useful for visualizing |
| /// offscreen textures. |
| class CheckerboardContents final : public Contents { |
| public: |
| CheckerboardContents(); |
| |
| // |Contents| |
| ~CheckerboardContents() override; |
| |
| // |Contents| |
| bool Render(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const override; |
| |
| // |Contents| |
| std::optional<Rect> GetCoverage(const Entity& entity) const override; |
| |
| void SetColor(Color color); |
| |
| void SetSquareSize(Scalar square_size); |
| |
| private: |
| Color color_ = Color::Red().WithAlpha(0.25); |
| Scalar square_size_ = 12; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(CheckerboardContents); |
| }; |
| |
| } // namespace impeller |