| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SHELL_GPU_GPU_SURFACE_GL_SKIA_H_ |
| #define SHELL_GPU_GPU_SURFACE_GL_SKIA_H_ |
| |
| #include <functional> |
| #include <memory> |
| |
| #include "flutter/common/graphics/gl_context_switch.h" |
| #include "flutter/flow/embedded_views.h" |
| #include "flutter/flow/surface.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/weak_ptr.h" |
| #include "flutter/shell/gpu/gpu_surface_gl_delegate.h" |
| |
| #include "third_party/skia/include/core/SkSurface.h" |
| #include "third_party/skia/include/gpu/GrDirectContext.h" |
| |
| namespace flutter { |
| |
| class GPUSurfaceGLSkia : public Surface { |
| public: |
| static sk_sp<GrDirectContext> MakeGLContext(GPUSurfaceGLDelegate* delegate); |
| |
| GPUSurfaceGLSkia(GPUSurfaceGLDelegate* delegate, bool render_to_surface); |
| |
| // Creates a new GL surface reusing an existing GrDirectContext. |
| GPUSurfaceGLSkia(const sk_sp<GrDirectContext>& gr_context, |
| GPUSurfaceGLDelegate* delegate, |
| bool render_to_surface); |
| |
| // |Surface| |
| ~GPUSurfaceGLSkia() override; |
| |
| // |Surface| |
| bool IsValid() override; |
| |
| // |Surface| |
| std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override; |
| |
| // |Surface| |
| SkMatrix GetRootTransformation() const override; |
| |
| // |Surface| |
| GrDirectContext* GetContext() override; |
| |
| // |Surface| |
| std::unique_ptr<GLContextResult> MakeRenderContextCurrent() override; |
| |
| // |Surface| |
| bool ClearRenderContext() override; |
| |
| // |Surface| |
| bool AllowsDrawingWhenGpuDisabled() const override; |
| |
| private: |
| bool CreateOrUpdateSurfaces(const SkISize& size); |
| |
| sk_sp<SkSurface> AcquireRenderSurface( |
| const SkISize& untransformed_size, |
| const SkMatrix& root_surface_transformation); |
| |
| bool PresentSurface(const SurfaceFrame& frame, DlCanvas* canvas); |
| |
| GPUSurfaceGLDelegate* delegate_; |
| sk_sp<GrDirectContext> context_; |
| sk_sp<SkSurface> onscreen_surface_; |
| /// FBO backing the current `onscreen_surface_`. |
| uint32_t fbo_id_ = 0; |
| // The current FBO's existing damage, as tracked by the GPU surface, delegates |
| // still have an option of overriding this damage with their own in |
| // `GLContextFrameBufferInfo`. |
| std::optional<SkIRect> existing_damage_ = std::nullopt; |
| bool context_owner_ = false; |
| // TODO(38466): Refactor GPU surface APIs take into account the fact that an |
| // external view embedder may want to render to the root surface. This is a |
| // hack to make avoid allocating resources for the root surface when an |
| // external view embedder is present. |
| const bool render_to_surface_ = true; |
| bool valid_ = false; |
| |
| // WeakPtrFactory must be the last member. |
| fml::TaskRunnerAffineWeakPtrFactory<GPUSurfaceGLSkia> weak_factory_; |
| FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceGLSkia); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // SHELL_GPU_GPU_SURFACE_GL_SKIA_H_ |