blob: 8db425d0e97ff574af6928c22b2421289d16ae72 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/types.glsl>
uniform f16sampler2D glyph_atlas_sampler;
layout(constant_id = 0) const float use_alpha_color_channel = 1.0;
in highp vec2 v_uv;
IMPELLER_MAYBE_FLAT in f16vec4 v_text_color;
out f16vec4 frag_color;
void main() {
f16vec4 value = texture(glyph_atlas_sampler, v_uv);
if (use_alpha_color_channel == 1.0) {
frag_color = value.aaaa * v_text_color;
} else {
frag_color = value.rrrr * v_text_color;
}
}