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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/constants.glsl>
#include <impeller/types.glsl>
uniform f16sampler2D texture_sampler;
uniform FragInfo {
vec4 source_rect;
}
frag_info;
in highp vec2 v_texture_coords;
IMPELLER_MAYBE_FLAT in float16_t v_alpha;
out f16vec4 frag_color;
void main() {
vec2 texture_coords = vec2(clamp(v_texture_coords.x, frag_info.source_rect.x,
frag_info.source_rect.z),
clamp(v_texture_coords.y, frag_info.source_rect.y,
frag_info.source_rect.w));
f16vec4 sampled =
texture(texture_sampler, texture_coords, kDefaultMipBiasHalf);
frag_color = sampled * v_alpha;
}