blob: 71e2c6607a72b90a51636a77c151096cde53f7b4 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include "flutter/fml/concurrent_message_loop.h"
#include "flutter/fml/macros.h"
#include "flutter/fml/synchronization/sync_switch.h"
#include "impeller/playground/playground_impl.h"
namespace impeller {
class PlaygroundImplMTL final : public PlaygroundImpl {
public:
explicit PlaygroundImplMTL(PlaygroundSwitches switches);
~PlaygroundImplMTL();
private:
struct Data;
static void DestroyWindowHandle(WindowHandle handle);
using UniqueHandle = std::unique_ptr<void, decltype(&DestroyWindowHandle)>;
UniqueHandle handle_;
// To ensure that ObjC stuff doesn't leak into C++ TUs.
std::unique_ptr<Data> data_;
std::shared_ptr<Context> context_;
std::shared_ptr<fml::ConcurrentMessageLoop> concurrent_loop_;
std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch_;
// |PlaygroundImpl|
std::shared_ptr<Context> GetContext() const override;
// |PlaygroundImpl|
WindowHandle GetWindowHandle() const override;
// |PlaygroundImpl|
std::unique_ptr<Surface> AcquireSurfaceFrame(
std::shared_ptr<Context> context) override;
FML_DISALLOW_COPY_AND_ASSIGN(PlaygroundImplMTL);
};
} // namespace impeller