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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_
#include "flutter/shell/gpu/gpu_surface_gl.h"
#include "flutter/shell/platform/darwin/ios/ios_gl_context.h"
#include "flutter/shell/platform/darwin/ios/ios_surface.h"
#include "lib/fxl/macros.h"
@class CAEAGLLayer;
namespace shell {
class IOSSurfaceGL : public IOSSurface, public GPUSurfaceGLDelegate {
public:
IOSSurfaceGL(PlatformView::SurfaceConfig surface_config, CAEAGLLayer* layer);
~IOSSurfaceGL() override;
bool IsValid() const override;
bool ResourceContextMakeCurrent() override;
void UpdateStorageSizeIfNecessary() override;
std::unique_ptr<Surface> CreateGPUSurface() override;
bool GLContextMakeCurrent() override;
bool GLContextClearCurrent() override;
bool GLContextPresent() override;
intptr_t GLContextFBO() const override;
bool SurfaceSupportsSRGB() const override;
private:
IOSGLContext context_;
FXL_DISALLOW_COPY_AND_ASSIGN(IOSSurfaceGL);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_