| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/scene/static_mesh_entity.h" |
| #include <memory> |
| #include "impeller/scene/material.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| StaticMeshEntity::StaticMeshEntity() = default; |
| StaticMeshEntity::~StaticMeshEntity() = default; |
| |
| void StaticMeshEntity::SetGeometry(std::shared_ptr<Geometry> geometry) { |
| geometry_ = std::move(geometry); |
| } |
| |
| void StaticMeshEntity::SetMaterial(std::shared_ptr<Material> material) { |
| material_ = std::move(material); |
| } |
| |
| // |SceneEntity| |
| bool StaticMeshEntity::OnRender(SceneEncoder& encoder, |
| const Camera& camera) const { |
| return true; |
| } |
| |
| } // namespace scene |
| } // namespace impeller |