blob: ff94cdadd3a463606a0fac650f4fbe5fde9b6a1f [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_BINDINGS_TYPE_CONVERTER_H_
#define MOJO_PUBLIC_CPP_BINDINGS_TYPE_CONVERTER_H_
namespace mojo {
// Specialize the following class:
// template <typename T, typename U> struct TypeConverter;
// to perform type conversion for Mojom-defined structs and arrays. Here, T is
// the target type; U is the input type.
//
// Specializations should implement the following interfaces:
// namespace mojo {
// template <>
// struct TypeConverter<X, Y> {
// static X Convert(const Y& input);
// };
// template <>
// struct TypeConverter<Y, X> {
// static Y Convert(const X& input);
// };
// }
//
// EXAMPLE:
//
// Suppose you have the following Mojom-defined struct:
//
// module geometry {
// struct Point {
// int32 x;
// int32 y;
// };
// }
//
// Now, imagine you wanted to write a TypeConverter specialization for
// gfx::Point. It might look like this:
//
// namespace mojo {
// template <>
// struct TypeConverter<geometry::PointPtr, gfx::Point> {
// static geometry::PointPtr Convert(const gfx::Point& input) {
// geometry::PointPtr result;
// result->x = input.x();
// result->y = input.y();
// return result.Pass();
// }
// };
// template <>
// struct TypeConverter<gfx::Point, geometry::PointPtr> {
// static gfx::Point Convert(const geometry::PointPtr& input) {
// return input ? gfx::Point(input->x, input->y) : gfx::Point();
// }
// };
// }
//
// With the above TypeConverter defined, it is possible to write code like this:
//
// void AcceptPoint(const geometry::PointPtr& input) {
// // With an explicit cast using the .To<> method.
// gfx::Point pt = input.To<gfx::Point>();
//
// // With an explicit cast using the static From() method.
// geometry::PointPtr output = geometry::Point::From(pt);
//
// // Inferring the input type using the ConvertTo helper function.
// gfx::Point pt2 = ConvertTo<gfx::Point>(input);
// }
//
template <typename T, typename U>
struct TypeConverter;
// The following specialization is useful when you are converting between
// Array<POD> and std::vector<POD>.
template <typename T>
struct TypeConverter<T, T> {
static T Convert(const T& obj) { return obj; }
};
// The following helper function is useful for shorthand. The compiler can infer
// the input type, so you can write:
// OutputType out = ConvertTo<OutputType>(input);
template <typename T, typename U>
inline T ConvertTo(const U& obj) {
return TypeConverter<T, U>::Convert(obj);
};
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_BINDINGS_TYPE_CONVERTER_H_