| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <flutter/runtime_effect.glsl> | |
| uniform vec2 u_size; | |
| out vec4 frag_color; | |
| void main() { | |
| frag_color = vec4(u_size.x, u_size.y, 0, 1); | |
| } |