| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/transform_layer.h" |
| |
| #include <optional> |
| |
| namespace flutter { |
| |
| TransformLayer::TransformLayer(const SkM44& transform) : transform_(transform) { |
| // Checks (in some degree) that SkM44 transform_ is valid and initialized. |
| // |
| // If transform_ is uninitialized, this assert may look flaky as it doesn't |
| // fail all the time, and some rerun may make it pass. But don't ignore it and |
| // just rerun the test if this is triggered, since even a flaky failure here |
| // may signify a potentially big problem in the code. |
| // |
| // We have to write this flaky test because there is no reliable way to test |
| // whether a variable is initialized or not in C++. |
| FML_DCHECK(transform_.isFinite()); |
| if (!transform_.isFinite()) { |
| FML_LOG(ERROR) << "TransformLayer is constructed with an invalid matrix."; |
| transform_.setIdentity(); |
| } |
| } |
| |
| void TransformLayer::Diff(DiffContext* context, const Layer* old_layer) { |
| DiffContext::AutoSubtreeRestore subtree(context); |
| auto* prev = static_cast<const TransformLayer*>(old_layer); |
| if (!context->IsSubtreeDirty()) { |
| FML_DCHECK(prev); |
| if (transform_ != prev->transform_) { |
| context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer)); |
| } |
| } |
| context->PushTransform(transform_); |
| DiffChildren(context, prev); |
| context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion()); |
| } |
| |
| void TransformLayer::Preroll(PrerollContext* context) { |
| auto mutator = context->state_stack.save(); |
| mutator.transform(transform_); |
| |
| SkRect child_paint_bounds = SkRect::MakeEmpty(); |
| PrerollChildren(context, &child_paint_bounds); |
| |
| // We convert to a 3x3 matrix here primarily because the SkM44 object |
| // does not support a mapRect operation. |
| // https://bugs.chromium.org/p/skia/issues/detail?id=11720&q=mapRect&can=2 |
| // |
| // All geometry is X,Y only which means the 3rd row of the 4x4 matrix |
| // is ignored and the output of the 3rd column is also ignored. |
| // So we can transform the rectangle using just the 3x3 SkMatrix |
| // equivalent without any loss of information. |
| // |
| // Performance consideration: |
| // Skia has an internal mapRect for their SkM44 object that is faster |
| // than what SkMatrix does when it has perspective elements. But SkMatrix |
| // is otherwise optimal for non-perspective matrices. If SkM44 ever exposes |
| // a mapRect operation, or if SkMatrix ever optimizes its handling of |
| // the perspective elements, this issue will become moot. |
| transform_.asM33().mapRect(&child_paint_bounds); |
| set_paint_bounds(child_paint_bounds); |
| } |
| |
| void TransformLayer::Paint(PaintContext& context) const { |
| FML_DCHECK(needs_painting(context)); |
| |
| auto mutator = context.state_stack.save(); |
| mutator.transform(transform_); |
| |
| PaintChildren(context); |
| } |
| |
| } // namespace flutter |