blob: ec371a06099ec70ad8f307934cdc797f3dfbaef0 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/transform_layer.h"
#include <optional>
namespace flutter {
TransformLayer::TransformLayer(const SkM44& transform) : transform_(transform) {
// Checks (in some degree) that SkM44 transform_ is valid and initialized.
//
// If transform_ is uninitialized, this assert may look flaky as it doesn't
// fail all the time, and some rerun may make it pass. But don't ignore it and
// just rerun the test if this is triggered, since even a flaky failure here
// may signify a potentially big problem in the code.
//
// We have to write this flaky test because there is no reliable way to test
// whether a variable is initialized or not in C++.
FML_DCHECK(transform_.isFinite());
if (!transform_.isFinite()) {
FML_LOG(ERROR) << "TransformLayer is constructed with an invalid matrix.";
transform_.setIdentity();
}
}
void TransformLayer::Diff(DiffContext* context, const Layer* old_layer) {
DiffContext::AutoSubtreeRestore subtree(context);
auto* prev = static_cast<const TransformLayer*>(old_layer);
if (!context->IsSubtreeDirty()) {
FML_DCHECK(prev);
if (transform_ != prev->transform_) {
context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
}
}
context->PushTransform(transform_);
DiffChildren(context, prev);
context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
}
void TransformLayer::Preroll(PrerollContext* context) {
auto mutator = context->state_stack.save();
mutator.transform(transform_);
SkRect child_paint_bounds = SkRect::MakeEmpty();
PrerollChildren(context, &child_paint_bounds);
// We convert to a 3x3 matrix here primarily because the SkM44 object
// does not support a mapRect operation.
// https://bugs.chromium.org/p/skia/issues/detail?id=11720&q=mapRect&can=2
//
// All geometry is X,Y only which means the 3rd row of the 4x4 matrix
// is ignored and the output of the 3rd column is also ignored.
// So we can transform the rectangle using just the 3x3 SkMatrix
// equivalent without any loss of information.
//
// Performance consideration:
// Skia has an internal mapRect for their SkM44 object that is faster
// than what SkMatrix does when it has perspective elements. But SkMatrix
// is otherwise optimal for non-perspective matrices. If SkM44 ever exposes
// a mapRect operation, or if SkMatrix ever optimizes its handling of
// the perspective elements, this issue will become moot.
transform_.asM33().mapRect(&child_paint_bounds);
set_paint_bounds(child_paint_bounds);
}
void TransformLayer::Paint(PaintContext& context) const {
FML_DCHECK(needs_painting(context));
auto mutator = context.state_stack.save();
mutator.transform(transform_);
PaintChildren(context);
}
} // namespace flutter