blob: 3804d2f9bba35c2e03befe2b64a6523a145606a6 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
uniform GradientInfo {
vec2 center;
float radius;
vec4 center_color;
vec4 edge_color;
float tile_mode;
} gradient_info;
in vec2 v_position;
out vec4 frag_color;
void main() {
float len = length(v_position - gradient_info.center);
float t = len / gradient_info.radius;
if ((t < 0.0 || t > 1.0) && gradient_info.tile_mode == kTileModeDecal) {
frag_color = vec4(0);
return;
}
t = IPFloatTile(t, gradient_info.tile_mode);
frag_color = mix(gradient_info.center_color, gradient_info.edge_color, t);
}