// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
uniform sampler2D SAMPLER_EXTERNAL_OES_texture_sampler; | |
in vec2 v_texture_coords; | |
in float v_alpha; | |
out vec4 frag_color; | |
void main() { | |
vec4 sampled = | |
texture(SAMPLER_EXTERNAL_OES_texture_sampler, v_texture_coords); | |
frag_color = sampled * v_alpha; | |
} |