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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package io.flutter.view;
import android.graphics.SurfaceTexture;
import android.media.Image;
import android.view.Surface;
import androidx.annotation.Keep;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
// TODO(mattcarroll): re-evalute docs in this class and add nullability annotations.
/**
* Registry of backend textures used with a single {@link FlutterView} instance. Entries may be
* embedded into the Flutter view using the <a
* href="https://api.flutter.dev/flutter/widgets/Texture-class.html">Texture</a> widget.
*/
public interface TextureRegistry {
/**
* Creates and registers a SurfaceProducer texture managed by the Flutter engine.
*
* @return A SurfaceProducer.
*/
@NonNull
SurfaceProducer createSurfaceProducer();
/**
* Creates and registers a SurfaceTexture managed by the Flutter engine.
*
* @return A SurfaceTextureEntry.
*/
@NonNull
SurfaceTextureEntry createSurfaceTexture();
/**
* Registers a SurfaceTexture managed by the Flutter engine.
*
* @return A SurfaceTextureEntry.
*/
@NonNull
SurfaceTextureEntry registerSurfaceTexture(@NonNull SurfaceTexture surfaceTexture);
/**
* Creates and registers a texture managed by the Flutter engine.
*
* @return a ImageTextureEntry.
*/
@NonNull
ImageTextureEntry createImageTexture();
/**
* Callback invoked when memory is low.
*
* <p>Invoke this from {@link android.app.Activity#onTrimMemory(int)}.
*/
default void onTrimMemory(int level) {}
/** An entry in the texture registry. */
interface TextureEntry {
/** @return The identity of this texture. */
long id();
/** Deregisters and releases all resources . */
void release();
}
/** Uses a Surface to populate the texture. */
@Keep
interface SurfaceProducer extends TextureEntry {
/** Specify the size of this texture in physical pixels */
void setSize(int width, int height);
/** @return The currently specified width (physical pixels) */
int getWidth();
/** @return The currently specified height (physical pixels) */
int getHeight();
/**
* Get a Surface that can be used to update the texture contents.
*
* <p>NOTE: You should not cache the returned surface but instead invoke getSurface each time
* you need to draw. The surface may change when the texture is resized or has its format
* changed.
*
* @return a Surface to use for a drawing target for various APIs.
*/
Surface getSurface();
void scheduleFrame();
};
/** A registry entry for a managed SurfaceTexture. */
@Keep
interface SurfaceTextureEntry extends TextureEntry {
/** @return The managed SurfaceTexture. */
@NonNull
SurfaceTexture surfaceTexture();
/** Set a listener that will be notified when the most recent image has been consumed. */
default void setOnFrameConsumedListener(@Nullable OnFrameConsumedListener listener) {}
/** Set a listener that will be notified when a memory pressure warning was forward. */
default void setOnTrimMemoryListener(@Nullable OnTrimMemoryListener listener) {}
}
@Keep
interface ImageTextureEntry extends TextureEntry {
/**
* Next paint will update texture to use the contents of image.
*
* <p>NOTE: Caller should not call Image.close() on the pushed image.
*
* <p>NOTE: In the case that multiple calls to PushFrame occur before the next paint only the
* last frame pushed will be used (dropping the missed frames).
*/
void pushImage(Image image);
}
/** Listener invoked when the most recent image has been consumed. */
interface OnFrameConsumedListener {
/**
* This method will to be invoked when the most recent image from the image stream has been
* consumed.
*/
void onFrameConsumed();
}
/** Listener invoked when a memory pressure warning was forward. */
interface OnTrimMemoryListener {
/** This method will be invoked when a memory pressure warning was forward. */
void onTrimMemory(int level);
}
@Keep
interface ImageConsumer {
/**
* Retrieve the last Image produced. Drops all previously produced images.
*
* <p>NOTE: Caller must call Image.close() on returned image.
*
* @return Image or null.
*/
@Nullable
public Image acquireLatestImage();
}
@Keep
interface GLTextureConsumer {
/**
* Retrieve the last GL texture produced.
*
* @return SurfaceTexture.
*/
@NonNull
public SurfaceTexture getSurfaceTexture();
}
}