| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| part of dart.ui; | |
| /// An opaque object representing a composited scene. | |
| /// | |
| /// To create a Scene object, use a [SceneBuilder]. | |
| /// | |
| /// Scene objects can be displayed on the screen using the [FlutterView.render] | |
| /// method. | |
| @pragma('vm:entry-point') | |
| class Scene extends NativeFieldWrapperClass1 { | |
| /// This class is created by the engine, and should not be instantiated | |
| /// or extended directly. | |
| /// | |
| /// To create a Scene object, use a [SceneBuilder]. | |
| @pragma('vm:entry-point') | |
| Scene._(); | |
| /// Synchronously creates a handle to an image from this scene. | |
| /// | |
| /// {@macro dart.ui.painting.Picture.toImageSync} | |
| Image toImageSync(int width, int height) { | |
| if (width <= 0 || height <= 0) { | |
| throw Exception('Invalid image dimensions.'); | |
| } | |
| final _Image image = _Image._(); | |
| final String? result = _toImageSync(width, height, image); | |
| if (result != null) { | |
| throw PictureRasterizationException._(result); | |
| } | |
| return Image._(image, image.width, image.height); | |
| } | |
| @FfiNative<Handle Function(Pointer<Void>, Uint32, Uint32, Handle)>('Scene::toImageSync') | |
| external String? _toImageSync(int width, int height, _Image outImage); | |
| /// Creates a raster image representation of the current state of the scene. | |
| /// | |
| /// This is a slow operation that is performed on a background thread. | |
| /// | |
| /// Callers must dispose the [Image] when they are done with it. If the result | |
| /// will be shared with other methods or classes, [Image.clone] should be used | |
| /// and each handle created must be disposed. | |
| Future<Image> toImage(int width, int height) { | |
| if (width <= 0 || height <= 0) { | |
| throw Exception('Invalid image dimensions.'); | |
| } | |
| return _futurize((_Callback<Image?> callback) => _toImage(width, height, (_Image? image) { | |
| if (image == null) { | |
| callback(null); | |
| } else { | |
| callback(Image._(image, image.width, image.height)); | |
| } | |
| }), | |
| ); | |
| } | |
| @FfiNative<Handle Function(Pointer<Void>, Uint32, Uint32, Handle)>('Scene::toImage') | |
| external String? _toImage(int width, int height, _Callback<_Image?> callback); | |
| /// Releases the resources used by this scene. | |
| /// | |
| /// After calling this function, the scene is cannot be used further. | |
| /// | |
| /// This can't be a leaf call because the native function calls Dart API | |
| /// (Dart_SetNativeInstanceField). | |
| @FfiNative<Void Function(Pointer<Void>)>('Scene::dispose') | |
| external void dispose(); | |
| } | |
| // Lightweight wrapper of a native layer object. | |
| // | |
| // This is used to provide a typed API for engine layers to prevent | |
| // incompatible layers from being passed to [SceneBuilder]'s push methods. | |
| // For example, this prevents a layer returned from `pushOpacity` from being | |
| // passed as `oldLayer` to `pushTransform`. This is achieved by having one | |
| // concrete subclass of this class per push method. | |
| abstract class _EngineLayerWrapper implements EngineLayer { | |
| _EngineLayerWrapper._(EngineLayer nativeLayer) : _nativeLayer = nativeLayer; | |
| EngineLayer? _nativeLayer; | |
| @override | |
| void dispose() { | |
| assert(_nativeLayer != null, 'Object disposed'); | |
| _nativeLayer!.dispose(); | |
| assert(() { | |
| _nativeLayer = null; | |
| return true; | |
| }()); | |
| } | |
| // Children of this layer. | |
| // | |
| // Null if this layer has no children. This field is populated only in debug | |
| // mode. | |
| List<_EngineLayerWrapper>? _debugChildren; | |
| // Whether this layer was used as `oldLayer` in a past frame. | |
| // | |
| // It is illegal to use a layer object again after it is passed as an | |
| // `oldLayer` argument. | |
| bool _debugWasUsedAsOldLayer = false; | |
| bool _debugCheckNotUsedAsOldLayer() { | |
| // The hashCode formatting should match shortHash in the framework | |
| assert( | |
| !_debugWasUsedAsOldLayer, | |
| 'Layer $runtimeType#${hashCode.toUnsigned(20).toRadixString(16).padLeft(5, '0')} was previously used as oldLayer.\n' | |
| 'Once a layer is used as oldLayer, it may not be used again. Instead, ' | |
| 'after calling one of the SceneBuilder.push* methods and passing an oldLayer ' | |
| 'to it, use the layer returned by the method as oldLayer in subsequent ' | |
| 'frames.'); | |
| return true; | |
| } | |
| } | |
| /// An opaque handle to a transform engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushTransform]. | |
| /// | |
| /// {@template dart.ui.sceneBuilder.oldLayerCompatibility} | |
| /// `oldLayer` parameter in [SceneBuilder] methods only accepts objects created | |
| /// by the engine. [SceneBuilder] will throw an [AssertionError] if you pass it | |
| /// a custom implementation of this class. | |
| /// {@endtemplate} | |
| class TransformEngineLayer extends _EngineLayerWrapper { | |
| TransformEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to an offset engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushOffset]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class OffsetEngineLayer extends _EngineLayerWrapper { | |
| OffsetEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a clip rect engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushClipRect]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ClipRectEngineLayer extends _EngineLayerWrapper { | |
| ClipRectEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a clip rounded rect engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushClipRRect]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ClipRRectEngineLayer extends _EngineLayerWrapper { | |
| ClipRRectEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a clip path engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushClipPath]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ClipPathEngineLayer extends _EngineLayerWrapper { | |
| ClipPathEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to an opacity engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushOpacity]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class OpacityEngineLayer extends _EngineLayerWrapper { | |
| OpacityEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a color filter engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushColorFilter]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ColorFilterEngineLayer extends _EngineLayerWrapper { | |
| ColorFilterEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to an image filter engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushImageFilter]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ImageFilterEngineLayer extends _EngineLayerWrapper { | |
| ImageFilterEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a backdrop filter engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushBackdropFilter]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class BackdropFilterEngineLayer extends _EngineLayerWrapper { | |
| BackdropFilterEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a shader mask engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushShaderMask]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class ShaderMaskEngineLayer extends _EngineLayerWrapper { | |
| ShaderMaskEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// An opaque handle to a physical shape engine layer. | |
| /// | |
| /// Instances of this class are created by [SceneBuilder.pushPhysicalShape]. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerCompatibility} | |
| class PhysicalShapeEngineLayer extends _EngineLayerWrapper { | |
| PhysicalShapeEngineLayer._(super.nativeLayer) : super._(); | |
| } | |
| /// Builds a [Scene] containing the given visuals. | |
| /// | |
| /// A [Scene] can then be rendered using [FlutterView.render]. | |
| /// | |
| /// To draw graphical operations onto a [Scene], first create a | |
| /// [Picture] using a [PictureRecorder] and a [Canvas], and then add | |
| /// it to the scene using [addPicture]. | |
| class SceneBuilder extends NativeFieldWrapperClass1 { | |
| /// Creates an empty [SceneBuilder] object. | |
| @pragma('vm:entry-point') | |
| SceneBuilder() { | |
| _constructor(); | |
| } | |
| @FfiNative<Void Function(Handle)>('SceneBuilder::Create') | |
| external void _constructor(); | |
| // Layers used in this scene. | |
| // | |
| // The key is the layer used. The value is the description of what the layer | |
| // is used for, e.g. "pushOpacity" or "addRetained". | |
| final Map<EngineLayer, String> _usedLayers = <EngineLayer, String>{}; | |
| // In debug mode checks that the `layer` is only used once in a given scene. | |
| bool _debugCheckUsedOnce(EngineLayer layer, String usage) { | |
| assert(() { | |
| assert( | |
| !_usedLayers.containsKey(layer), | |
| 'Layer ${layer.runtimeType} already used.\n' | |
| 'The layer is already being used as ${_usedLayers[layer]} in this scene.\n' | |
| 'A layer may only be used once in a given scene.'); | |
| _usedLayers[layer] = usage; | |
| return true; | |
| }()); | |
| return true; | |
| } | |
| bool _debugCheckCanBeUsedAsOldLayer(_EngineLayerWrapper? layer, String methodName) { | |
| assert(() { | |
| if (layer == null) { | |
| return true; | |
| } | |
| assert(layer._nativeLayer != null, 'Object disposed'); | |
| layer._debugCheckNotUsedAsOldLayer(); | |
| assert(_debugCheckUsedOnce(layer, 'oldLayer in $methodName')); | |
| layer._debugWasUsedAsOldLayer = true; | |
| return true; | |
| }()); | |
| return true; | |
| } | |
| final List<_EngineLayerWrapper> _layerStack = <_EngineLayerWrapper>[]; | |
| // Pushes the `newLayer` onto the `_layerStack` and adds it to the | |
| // `_debugChildren` of the current layer in the stack, if any. | |
| bool _debugPushLayer(_EngineLayerWrapper newLayer) { | |
| assert(() { | |
| if (_layerStack.isNotEmpty) { | |
| final _EngineLayerWrapper currentLayer = _layerStack.last; | |
| currentLayer._debugChildren ??= <_EngineLayerWrapper>[]; | |
| currentLayer._debugChildren!.add(newLayer); | |
| } | |
| _layerStack.add(newLayer); | |
| return true; | |
| }()); | |
| return true; | |
| } | |
| /// Pushes a transform operation onto the operation stack. | |
| /// | |
| /// The objects are transformed by the given matrix before rasterization. | |
| /// | |
| /// {@template dart.ui.sceneBuilder.oldLayer} | |
| /// If `oldLayer` is not null the engine will attempt to reuse the resources | |
| /// allocated for the old layer when rendering the new layer. This is purely | |
| /// an optimization. It has no effect on the correctness of rendering. | |
| /// {@endtemplate} | |
| /// | |
| /// {@template dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// Passing a layer to [addRetained] or as `oldLayer` argument to a push | |
| /// method counts as _usage_. A layer can be used no more than once in a scene. | |
| /// For example, it may not be passed simultaneously to two push methods, or | |
| /// to a push method and to `addRetained`. | |
| /// | |
| /// When a layer is passed to [addRetained] all descendant layers are also | |
| /// considered as used in this scene. The same single-usage restriction | |
| /// applies to descendants. | |
| /// | |
| /// When a layer is passed as an `oldLayer` argument to a push method, it may | |
| /// no longer be used in subsequent frames. If you would like to continue | |
| /// reusing the resources associated with the layer, store the layer object | |
| /// returned by the push method and use that in the next frame instead of the | |
| /// original object. | |
| /// {@endtemplate} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| TransformEngineLayer pushTransform( | |
| Float64List matrix4, { | |
| TransformEngineLayer? oldLayer, | |
| }) { | |
| assert(_matrix4IsValid(matrix4)); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushTransform')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushTransform(engineLayer, matrix4, oldLayer?._nativeLayer); | |
| final TransformEngineLayer layer = TransformEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Handle, Handle)>('SceneBuilder::pushTransformHandle') | |
| external void _pushTransform(EngineLayer layer, Float64List matrix4, EngineLayer? oldLayer); | |
| /// Pushes an offset operation onto the operation stack. | |
| /// | |
| /// This is equivalent to [pushTransform] with a matrix with only translation. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| OffsetEngineLayer pushOffset( | |
| double dx, | |
| double dy, { | |
| OffsetEngineLayer? oldLayer, | |
| }) { | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushOffset')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushOffset(engineLayer, dx, dy, oldLayer?._nativeLayer); | |
| final OffsetEngineLayer layer = OffsetEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Double, Double, Handle)>('SceneBuilder::pushOffset') | |
| external void _pushOffset(EngineLayer layer, double dx, double dy, EngineLayer? oldLayer); | |
| /// Pushes a rectangular clip operation onto the operation stack. | |
| /// | |
| /// Rasterization outside the given rectangle is discarded. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack, and [Clip] for different clip modes. | |
| /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]). | |
| ClipRectEngineLayer pushClipRect( | |
| Rect rect, { | |
| Clip clipBehavior = Clip.antiAlias, | |
| ClipRectEngineLayer? oldLayer, | |
| }) { | |
| assert(clipBehavior != null); | |
| assert(clipBehavior != Clip.none); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushClipRect')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushClipRect(engineLayer, rect.left, rect.right, rect.top, rect.bottom, clipBehavior.index, | |
| oldLayer?._nativeLayer); | |
| final ClipRectEngineLayer layer = ClipRectEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Double, Double, Double, Double, Int32, Handle)>('SceneBuilder::pushClipRect') | |
| external void _pushClipRect( | |
| EngineLayer outEngineLayer, | |
| double left, | |
| double right, | |
| double top, | |
| double bottom, | |
| int clipBehavior, | |
| EngineLayer? oldLayer); | |
| /// Pushes a rounded-rectangular clip operation onto the operation stack. | |
| /// | |
| /// Rasterization outside the given rounded rectangle is discarded. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack, and [Clip] for different clip modes. | |
| /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]). | |
| ClipRRectEngineLayer pushClipRRect( | |
| RRect rrect, { | |
| Clip clipBehavior = Clip.antiAlias, | |
| ClipRRectEngineLayer? oldLayer, | |
| }) { | |
| assert(clipBehavior != null); | |
| assert(clipBehavior != Clip.none); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushClipRRect')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushClipRRect(engineLayer, rrect._getValue32(), clipBehavior.index, oldLayer?._nativeLayer); | |
| final ClipRRectEngineLayer layer = ClipRRectEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Handle, Int32, Handle)>('SceneBuilder::pushClipRRect') | |
| external void _pushClipRRect(EngineLayer layer, Float32List rrect, int clipBehavior, EngineLayer? oldLayer); | |
| /// Pushes a path clip operation onto the operation stack. | |
| /// | |
| /// Rasterization outside the given path is discarded. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. See [Clip] for different clip modes. | |
| /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]). | |
| ClipPathEngineLayer pushClipPath( | |
| Path path, { | |
| Clip clipBehavior = Clip.antiAlias, | |
| ClipPathEngineLayer? oldLayer, | |
| }) { | |
| assert(clipBehavior != null); | |
| assert(clipBehavior != Clip.none); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushClipPath')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushClipPath(engineLayer, path, clipBehavior.index, oldLayer?._nativeLayer); | |
| final ClipPathEngineLayer layer = ClipPathEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Int32, Handle)>('SceneBuilder::pushClipPath') | |
| external void _pushClipPath(EngineLayer layer, Path path, int clipBehavior, EngineLayer? oldLayer); | |
| /// Pushes an opacity operation onto the operation stack. | |
| /// | |
| /// The given alpha value is blended into the alpha value of the objects' | |
| /// rasterization. An alpha value of 0 makes the objects entirely invisible. | |
| /// An alpha value of 255 has no effect (i.e., the objects retain the current | |
| /// opacity). | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| OpacityEngineLayer pushOpacity( | |
| int alpha, { | |
| Offset? offset = Offset.zero, | |
| OpacityEngineLayer? oldLayer, | |
| }) { | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushOpacity')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushOpacity(engineLayer, alpha, offset!.dx, offset.dy, oldLayer?._nativeLayer); | |
| final OpacityEngineLayer layer = OpacityEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Int32, Double, Double, Handle)>('SceneBuilder::pushOpacity') | |
| external void _pushOpacity(EngineLayer layer, int alpha, double dx, double dy, EngineLayer? oldLayer); | |
| /// Pushes a color filter operation onto the operation stack. | |
| /// | |
| /// The given color is applied to the objects' rasterization using the given | |
| /// blend mode. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| ColorFilterEngineLayer pushColorFilter( | |
| ColorFilter filter, { | |
| ColorFilterEngineLayer? oldLayer, | |
| }) { | |
| assert(filter != null); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushColorFilter')); | |
| final _ColorFilter nativeFilter = filter._toNativeColorFilter()!; | |
| assert(nativeFilter != null); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushColorFilter(engineLayer, nativeFilter, oldLayer?._nativeLayer); | |
| final ColorFilterEngineLayer layer = ColorFilterEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Handle)>('SceneBuilder::pushColorFilter') | |
| external void _pushColorFilter(EngineLayer layer, _ColorFilter filter, EngineLayer? oldLayer); | |
| /// Pushes an image filter operation onto the operation stack. | |
| /// | |
| /// The given filter is applied to the children's rasterization before compositing them into | |
| /// the scene. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| ImageFilterEngineLayer pushImageFilter( | |
| ImageFilter filter, { | |
| ImageFilterEngineLayer? oldLayer, | |
| }) { | |
| assert(filter != null); | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushImageFilter')); | |
| final _ImageFilter nativeFilter = filter._toNativeImageFilter(); | |
| assert(nativeFilter != null); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushImageFilter(engineLayer, nativeFilter, oldLayer?._nativeLayer); | |
| final ImageFilterEngineLayer layer = ImageFilterEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Handle)>('SceneBuilder::pushImageFilter') | |
| external void _pushImageFilter(EngineLayer outEngineLayer, _ImageFilter filter, EngineLayer? oldLayer); | |
| /// Pushes a backdrop filter operation onto the operation stack. | |
| /// | |
| /// The given filter is applied to the current contents of the scene as far back as | |
| /// the most recent save layer and rendered back to the scene using the indicated | |
| /// [blendMode] prior to rasterizing the child layers. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| BackdropFilterEngineLayer pushBackdropFilter( | |
| ImageFilter filter, { | |
| BlendMode blendMode = BlendMode.srcOver, | |
| BackdropFilterEngineLayer? oldLayer, | |
| }) { | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushBackdropFilter')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushBackdropFilter(engineLayer, filter._toNativeImageFilter(), blendMode.index, oldLayer?._nativeLayer); | |
| final BackdropFilterEngineLayer layer = BackdropFilterEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Int32, Handle)>('SceneBuilder::pushBackdropFilter') | |
| external void _pushBackdropFilter(EngineLayer outEngineLayer, _ImageFilter filter, int blendMode, EngineLayer? oldLayer); | |
| /// Pushes a shader mask operation onto the operation stack. | |
| /// | |
| /// The given shader is applied to the object's rasterization in the given | |
| /// rectangle using the given blend mode. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack. | |
| ShaderMaskEngineLayer pushShaderMask( | |
| Shader shader, | |
| Rect maskRect, | |
| BlendMode blendMode, { | |
| ShaderMaskEngineLayer? oldLayer, | |
| FilterQuality filterQuality = FilterQuality.low, | |
| }) { | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushShaderMask')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushShaderMask( | |
| engineLayer, | |
| shader, | |
| maskRect.left, | |
| maskRect.right, | |
| maskRect.top, | |
| maskRect.bottom, | |
| blendMode.index, | |
| filterQuality.index, | |
| oldLayer?._nativeLayer, | |
| ); | |
| final ShaderMaskEngineLayer layer = ShaderMaskEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Double, Double, Double, Double, Int32, Int32, Handle)>( | |
| 'SceneBuilder::pushShaderMask') | |
| external void _pushShaderMask( | |
| EngineLayer engineLayer, | |
| Shader shader, | |
| double maskRectLeft, | |
| double maskRectRight, | |
| double maskRectTop, | |
| double maskRectBottom, | |
| int blendMode, | |
| int filterQualityIndex, | |
| EngineLayer? oldLayer); | |
| /// Pushes a physical layer operation for an arbitrary shape onto the | |
| /// operation stack. | |
| /// | |
| /// By default, the layer's content will not be clipped (clip = [Clip.none]). | |
| /// If clip equals [Clip.hardEdge], [Clip.antiAlias], or [Clip.antiAliasWithSaveLayer], | |
| /// then the content is clipped to the given shape defined by [path]. | |
| /// | |
| /// If [elevation] is greater than 0.0, then a shadow is drawn around the layer. | |
| /// [shadowColor] defines the color of the shadow if present and [color] defines the | |
| /// color of the layer background. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayer} | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| /// | |
| /// See [pop] for details about the operation stack, and [Clip] for different clip modes. | |
| @Deprecated( | |
| 'Use a clip and canvas operations directly (See RenderPhysicalModel). ' | |
| 'This feature was deprecated after v3.1.0-0.0.pre.', | |
| ) | |
| PhysicalShapeEngineLayer pushPhysicalShape({ | |
| required Path path, | |
| required double elevation, | |
| required Color color, | |
| Color? shadowColor, | |
| Clip clipBehavior = Clip.none, | |
| PhysicalShapeEngineLayer? oldLayer, | |
| }) { | |
| assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, 'pushPhysicalShape')); | |
| final EngineLayer engineLayer = EngineLayer._(); | |
| _pushPhysicalShape(engineLayer, path, elevation, color.value, shadowColor?.value ?? 0xFF000000, | |
| clipBehavior.index, oldLayer?._nativeLayer); | |
| final PhysicalShapeEngineLayer layer = PhysicalShapeEngineLayer._(engineLayer); | |
| assert(_debugPushLayer(layer)); | |
| return layer; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle, Pointer<Void>, Double, Int32, Int32, Int32, Handle)>('SceneBuilder::pushPhysicalShape') | |
| external void _pushPhysicalShape( | |
| EngineLayer outEngineLayer, | |
| Path path, | |
| double elevation, | |
| int color, | |
| int shadowColor, | |
| int clipBehavior, | |
| EngineLayer? oldLayer); | |
| /// Ends the effect of the most recently pushed operation. | |
| /// | |
| /// Internally the scene builder maintains a stack of operations. Each of the | |
| /// operations in the stack applies to each of the objects added to the scene. | |
| /// Calling this function removes the most recently added operation from the | |
| /// stack. | |
| void pop() { | |
| if (_layerStack.isNotEmpty) { | |
| _layerStack.removeLast(); | |
| } | |
| _pop(); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>)>('SceneBuilder::pop', isLeaf: true) | |
| external void _pop(); | |
| /// Add a retained engine layer subtree from previous frames. | |
| /// | |
| /// All the engine layers that are in the subtree of the retained layer will | |
| /// be automatically appended to the current engine layer tree. | |
| /// | |
| /// Therefore, when implementing a subclass of the [Layer] concept defined in | |
| /// the rendering layer of Flutter's framework, once this is called, there's | |
| /// no need to call [Layer.addToScene] for its children layers. | |
| /// | |
| /// {@macro dart.ui.sceneBuilder.oldLayerVsRetained} | |
| void addRetained(EngineLayer retainedLayer) { | |
| assert(retainedLayer is _EngineLayerWrapper); | |
| assert(() { | |
| final _EngineLayerWrapper layer = retainedLayer as _EngineLayerWrapper; | |
| assert(layer._nativeLayer != null); | |
| void recursivelyCheckChildrenUsedOnce(_EngineLayerWrapper parentLayer) { | |
| _debugCheckUsedOnce(parentLayer, 'retained layer'); | |
| parentLayer._debugCheckNotUsedAsOldLayer(); | |
| final List<_EngineLayerWrapper>? children = parentLayer._debugChildren; | |
| if (children == null || children.isEmpty) { | |
| return; | |
| } | |
| children.forEach(recursivelyCheckChildrenUsedOnce); | |
| } | |
| recursivelyCheckChildrenUsedOnce(layer); | |
| return true; | |
| }()); | |
| final _EngineLayerWrapper wrapper = retainedLayer as _EngineLayerWrapper; | |
| _addRetained(wrapper._nativeLayer!); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle)>('SceneBuilder::addRetained') | |
| external void _addRetained(EngineLayer retainedLayer); | |
| /// Adds an object to the scene that displays performance statistics. | |
| /// | |
| /// Useful during development to assess the performance of the application. | |
| /// The enabledOptions controls which statistics are displayed. The bounds | |
| /// controls where the statistics are displayed. | |
| /// | |
| /// enabledOptions is a bit field with the following bits defined: | |
| /// - 0x01: displayRasterizerStatistics - show raster thread frame time | |
| /// - 0x02: visualizeRasterizerStatistics - graph raster thread frame times | |
| /// - 0x04: displayEngineStatistics - show UI thread frame time | |
| /// - 0x08: visualizeEngineStatistics - graph UI thread frame times | |
| /// Set enabledOptions to 0x0F to enable all the currently defined features. | |
| /// | |
| /// The "UI thread" is the thread that includes all the execution of the main | |
| /// Dart isolate (the isolate that can call [FlutterView.render]). The UI | |
| /// thread frame time is the total time spent executing the | |
| /// [PlatformDispatcher.onBeginFrame] callback. The "raster thread" is the | |
| /// thread (running on the CPU) that subsequently processes the [Scene] | |
| /// provided by the Dart code to turn it into GPU commands and send it to the | |
| /// GPU. | |
| /// | |
| /// See also the [PerformanceOverlayOption] enum in the rendering library. | |
| /// for more details. | |
| // Values above must match constants in //engine/src/sky/compositor/performance_overlay_layer.h | |
| void addPerformanceOverlay(int enabledOptions, Rect bounds) { | |
| _addPerformanceOverlay(enabledOptions, bounds.left, bounds.right, bounds.top, bounds.bottom); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Uint64, Double, Double, Double, Double)>('SceneBuilder::addPerformanceOverlay', isLeaf: true) | |
| external void _addPerformanceOverlay(int enabledOptions, double left, double right, double top, double bottom); | |
| /// Adds a [Picture] to the scene. | |
| /// | |
| /// The picture is rasterized at the given offset. | |
| void addPicture( | |
| Offset offset, | |
| Picture picture, { | |
| bool isComplexHint = false, | |
| bool willChangeHint = false, | |
| }) { | |
| assert(!picture.debugDisposed); | |
| final int hints = (isComplexHint ? 1 : 0) | (willChangeHint ? 2 : 0); | |
| _addPicture(offset.dx, offset.dy, picture, hints); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Double, Double, Pointer<Void>, Int32)>('SceneBuilder::addPicture') | |
| external void _addPicture(double dx, double dy, Picture picture, int hints); | |
| /// Adds a backend texture to the scene. | |
| /// | |
| /// The texture is scaled to the given size and rasterized at the given offset. | |
| /// | |
| /// If `freeze` is true the texture that is added to the scene will not | |
| /// be updated with new frames. `freeze` is used when resizing an embedded | |
| /// Android view: When resizing an Android view there is a short period during | |
| /// which the framework cannot tell if the newest texture frame has the | |
| /// previous or new size, to workaround this the framework "freezes" the | |
| /// texture just before resizing the Android view and un-freezes it when it is | |
| /// certain that a frame with the new size is ready. | |
| void addTexture( | |
| int textureId, { | |
| Offset offset = Offset.zero, | |
| double width = 0.0, | |
| double height = 0.0, | |
| bool freeze = false, | |
| FilterQuality filterQuality = FilterQuality.low, | |
| }) { | |
| assert(offset != null, 'Offset argument was null'); | |
| _addTexture(offset.dx, offset.dy, width, height, textureId, freeze, filterQuality.index); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Double, Double, Double, Double, Int64, Bool, Int32)>('SceneBuilder::addTexture', isLeaf: true) | |
| external void _addTexture(double dx, double dy, double width, double height, int textureId, bool freeze, int filterQuality); | |
| /// Adds a platform view (e.g an iOS UIView) to the scene. | |
| /// | |
| /// On iOS this layer splits the current output surface into two surfaces, one for the scene nodes | |
| /// preceding the platform view, and one for the scene nodes following the platform view. | |
| /// | |
| /// ## Performance impact | |
| /// | |
| /// Adding an additional surface doubles the amount of graphics memory directly used by Flutter | |
| /// for output buffers. Quartz might allocated extra buffers for compositing the Flutter surfaces | |
| /// and the platform view. | |
| /// | |
| /// With a platform view in the scene, Quartz has to composite the two Flutter surfaces and the | |
| /// embedded UIView. In addition to that, on iOS versions greater than 9, the Flutter frames are | |
| /// synchronized with the UIView frames adding additional performance overhead. | |
| /// | |
| /// The `offset` argument is not used for iOS and Android. | |
| void addPlatformView( | |
| int viewId, { | |
| Offset offset = Offset.zero, | |
| double width = 0.0, | |
| double height = 0.0, | |
| }) { | |
| assert(offset != null, 'Offset argument was null'); | |
| _addPlatformView(offset.dx, offset.dy, width, height, viewId); | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Double, Double, Double, Double, Int64)>('SceneBuilder::addPlatformView', isLeaf: true) | |
| external void _addPlatformView(double dx, double dy, double width, double height, int viewId); | |
| /// Sets a threshold after which additional debugging information should be recorded. | |
| /// | |
| /// Currently this interface is difficult to use by end-developers. If you're | |
| /// interested in using this feature, please contact [flutter-dev](https://groups.google.com/forum/#!forum/flutter-dev). | |
| /// We'll hopefully be able to figure out how to make this feature more useful | |
| /// to you. | |
| @FfiNative<Void Function(Pointer<Void>, Uint32)>('SceneBuilder::setRasterizerTracingThreshold', isLeaf: true) | |
| external void setRasterizerTracingThreshold(int frameInterval); | |
| /// Sets whether the raster cache should checkerboard cached entries. This is | |
| /// only useful for debugging purposes. | |
| /// | |
| /// The compositor can sometimes decide to cache certain portions of the | |
| /// widget hierarchy. Such portions typically don't change often from frame to | |
| /// frame and are expensive to render. This can speed up overall rendering. However, | |
| /// there is certain upfront cost to constructing these cache entries. And, if | |
| /// the cache entries are not used very often, this cost may not be worth the | |
| /// speedup in rendering of subsequent frames. If the developer wants to be certain | |
| /// that populating the raster cache is not causing stutters, this option can be | |
| /// set. Depending on the observations made, hints can be provided to the compositor | |
| /// that aid it in making better decisions about caching. | |
| /// | |
| /// Currently this interface is difficult to use by end-developers. If you're | |
| /// interested in using this feature, please contact [flutter-dev](https://groups.google.com/forum/#!forum/flutter-dev). | |
| @FfiNative<Void Function(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardRasterCacheImages', isLeaf: true) | |
| external void setCheckerboardRasterCacheImages(bool checkerboard); | |
| /// Sets whether the compositor should checkerboard layers that are rendered | |
| /// to offscreen bitmaps. | |
| /// | |
| /// This is only useful for debugging purposes. | |
| @FfiNative<Void Function(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardOffscreenLayers', isLeaf: true) | |
| external void setCheckerboardOffscreenLayers(bool checkerboard); | |
| /// Finishes building the scene. | |
| /// | |
| /// Returns a [Scene] containing the objects that have been added to | |
| /// this scene builder. The [Scene] can then be displayed on the | |
| /// screen with [FlutterView.render]. | |
| /// | |
| /// After calling this function, the scene builder object is invalid and | |
| /// cannot be used further. | |
| Scene build() { | |
| final Scene scene = Scene._(); | |
| _build(scene); | |
| return scene; | |
| } | |
| @FfiNative<Void Function(Pointer<Void>, Handle)>('SceneBuilder::build') | |
| external void _build(Scene outScene); | |
| } |