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mirrors
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engine
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19a5f61ff72dfdea496818da1634a4de29b2b2bf
/
.
/
impeller
/
fixtures
/
sample.tesc
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layout
(
vertices
=
4
)
out
;
void
main
()
{
gl_out
[
gl_InvocationID
].
gl_Position
=
gl_in
[
gl_InvocationID
].
gl_Position
;
}