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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PAINTING_SCENE_SHADER_H_
#define FLUTTER_LIB_UI_PAINTING_SCENE_SHADER_H_
#include <string>
#include <vector>
#include "flutter/lib/ui/dart_wrapper.h"
#include "flutter/lib/ui/painting/scene/scene_node.h"
#include "flutter/lib/ui/painting/shader.h"
#include "impeller/geometry/matrix.h"
#include "third_party/tonic/dart_library_natives.h"
namespace flutter {
class SceneShader : public Shader {
DEFINE_WRAPPERTYPEINFO();
FML_FRIEND_MAKE_REF_COUNTED(SceneShader);
public:
~SceneShader() override;
static void Create(Dart_Handle wrapper, Dart_Handle scene_node_handle);
void SetCameraTransform(const tonic::Float64List& matrix4);
void Dispose();
// |Shader|
std::shared_ptr<DlColorSource> shader(DlImageSampling) override;
private:
explicit SceneShader(fml::RefPtr<SceneNode> scene_node);
impeller::Matrix camera_transform_;
fml::RefPtr<SceneNode> scene_node_;
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PAINTING_SCENE_SHADER_H_