| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "flutter/fml/macros.h" |
| |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/renderer/render_target.h" |
| #include "impeller/scene/camera.h" |
| #include "impeller/scene/scene_encoder.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| class StaticMeshEntity; |
| |
| class SceneEntity { |
| public: |
| SceneEntity(); |
| virtual ~SceneEntity(); |
| |
| static std::shared_ptr<StaticMeshEntity> MakeStaticMesh(); |
| |
| void SetLocalTransform(Matrix transform); |
| Matrix GetLocalTransform() const; |
| |
| void SetGlobalTransform(Matrix transform); |
| Matrix GetGlobalTransform() const; |
| |
| bool Add(const std::shared_ptr<SceneEntity>& child); |
| |
| bool Render(SceneEncoder& encoder, const Camera& camera) const; |
| |
| protected: |
| Matrix local_transform_; |
| |
| private: |
| virtual bool OnRender(SceneEncoder& encoder, const Camera& camera) const; |
| |
| SceneEntity* parent_ = nullptr; |
| std::vector<std::shared_ptr<SceneEntity>> children_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(SceneEntity); |
| }; |
| |
| } // namespace scene |
| } // namespace impeller |