blob: 6747c522c0f2f3001a194959b591f1e8792db911 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "flutter/shell/platform/darwin/ios/ios_context_metal_impeller.h"
#include "flutter/impeller/entity/mtl/entity_shaders.h"
#include "flutter/impeller/renderer/backend/metal/context_mtl.h"
namespace flutter {
static std::shared_ptr<impeller::Context> CreateImpellerContext() {
std::vector<std::shared_ptr<fml::Mapping>> shader_mappings = {
std::make_shared<fml::NonOwnedMapping>(impeller_entity_shaders_data,
impeller_entity_shaders_length),
};
auto context = impeller::ContextMTL::Create(shader_mappings, "Impeller Library");
if (!context) {
FML_LOG(ERROR) << "Could not create Metal Impeller Context.";
return nullptr;
}
FML_LOG(ERROR) << "Using the Impeller rendering backend.";
return context;
}
IOSContextMetalImpeller::IOSContextMetalImpeller()
: IOSContext(MsaaSampleCount::kFour), context_(CreateImpellerContext()) {}
IOSContextMetalImpeller::~IOSContextMetalImpeller() = default;
fml::scoped_nsobject<FlutterDarwinContextMetal> IOSContextMetalImpeller::GetDarwinContext() const {
return fml::scoped_nsobject<FlutterDarwinContextMetal>{};
}
IOSRenderingBackend IOSContextMetalImpeller::GetBackend() const {
return IOSRenderingBackend::kImpeller;
}
sk_sp<GrDirectContext> IOSContextMetalImpeller::GetMainContext() const {
return nullptr;
}
sk_sp<GrDirectContext> IOSContextMetalImpeller::GetResourceContext() const {
return nullptr;
}
// |IOSContext|
sk_sp<GrDirectContext> IOSContextMetalImpeller::CreateResourceContext() {
return nullptr;
}
// |IOSContext|
std::shared_ptr<impeller::Context> IOSContextMetalImpeller::GetImpellerContext() const {
return context_;
}
// |IOSContext|
std::unique_ptr<GLContextResult> IOSContextMetalImpeller::MakeCurrent() {
// This only makes sense for contexts that need to be bound to a specific thread.
return std::make_unique<GLContextDefaultResult>(true);
}
// |IOSContext|
std::unique_ptr<Texture> IOSContextMetalImpeller::CreateExternalTexture(
int64_t texture_id,
fml::scoped_nsobject<NSObject<FlutterTexture>> texture) {
return nullptr;
}
} // namespace flutter