| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLOW_LAYERS_SHADER_MASK_LAYER_H_ |
| #define FLOW_LAYERS_SHADER_MASK_LAYER_H_ |
| |
| #include "flow/layers/container_layer.h" |
| |
| #include "third_party/skia/include/core/SkShader.h" |
| |
| namespace flow { |
| |
| class ShaderMaskLayer : public ContainerLayer { |
| public: |
| ShaderMaskLayer(); |
| ~ShaderMaskLayer() override; |
| |
| void set_shader(sk_sp<SkShader> shader) { shader_ = shader; } |
| |
| void set_mask_rect(const SkRect& mask_rect) { mask_rect_ = mask_rect; } |
| |
| void set_transfer_mode(SkXfermode::Mode transfer_mode) { |
| transfer_mode_ = transfer_mode; |
| } |
| |
| protected: |
| void Paint(PaintContext& context) override; |
| |
| private: |
| sk_sp<SkShader> shader_; |
| SkRect mask_rect_; |
| SkXfermode::Mode transfer_mode_; |
| |
| FTL_DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer); |
| }; |
| |
| } // namespace flow |
| |
| #endif // FLOW_LAYERS_SHADER_MASK_LAYER_H_ |