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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLOW_LAYERS_SHADER_MASK_LAYER_H_
#define FLOW_LAYERS_SHADER_MASK_LAYER_H_
#include "flow/layers/container_layer.h"
#include "third_party/skia/include/core/SkShader.h"
namespace flow {
class ShaderMaskLayer : public ContainerLayer {
public:
ShaderMaskLayer();
~ShaderMaskLayer() override;
void set_shader(sk_sp<SkShader> shader) { shader_ = shader; }
void set_mask_rect(const SkRect& mask_rect) { mask_rect_ = mask_rect; }
void set_transfer_mode(SkXfermode::Mode transfer_mode) {
transfer_mode_ = transfer_mode;
}
protected:
void Paint(PaintContext& context) override;
private:
sk_sp<SkShader> shader_;
SkRect mask_rect_;
SkXfermode::Mode transfer_mode_;
FTL_DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer);
};
} // namespace flow
#endif // FLOW_LAYERS_SHADER_MASK_LAYER_H_